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The Alliance, officially the Alliance of Independent Systems, is one of the three galactic major factions, the other two being the Federation and the Empire. Its political center is the system of Alioth.

The Alliance was formed from a number of independent systems with the goal of gaining strength in numbers and defending, where necessary, against the other major factions.

Militarily, the cooperation is successful. Each member system contributes a portion of its navy to the Alliance Defence Force. The Council of Admirals is unified and has powers to act swiftly without government approval. Vessels of the Alliance generally bear the decals of their own navy, but display an additional Alliance Defence Force decal while operating with the unified naval force.

The Alliance was formed circa 3230 AD in Alioth, and portrays itself as a beacon of human rights and democracy in an increasingly autocratic universe. It does not conform to the political ideals of the totalitarian Empire, or the authoritarian Federation and there is much cultural variation among its members. This, however, means they often struggle to achieve political agreement. The presidency changes annually around its member systems. The current Alliance Prime Minister is Edmund Mahon.

Ranks Edit

The Alliance does not contain ranks, instead featuring a complex permit scheme that restricts commanders' travel to Alliance systems.

PermitsEdit

For a list of Permits, see Permits/Alliance.

Permits are required to access certain systems that are otherwise locked out by the computer of your Frame Shift Drive (FSD).

Such permits are rewarded by the controlling faction for that locked system, when you become allied with that faction. You can often find that faction on a station outside the main system they control.

Once allied, simply visit the Bulletin Board at any of the faction's stations to accept a job titled "Making Friends And Going Places". Accepting the job automatically adds the permit to your FSD computer.

Minor factionsEdit

Faction System Station
Alioth Independents 78 Ursae Majoris Rominger Dock
Alioth Independents 78 Ursae Majoris Read Gateway
Indaol Independents Indaol Wafer Landing

Current eventsEdit

The Alliance was "watching keenly" as events escalated around the Imperial succession and a junior aide had hinted at frustration in its administration,[1] but little news had filtered out of GalNet regarding the region.

LoreEdit

The Origin of the Alliance

Alioth Donaldson and Turner's World

Donaldson and Turner's World. The birthplace of the Alliance of Independent Systems, the spindle of the first of the system's three huge Orbis Stations is in orbit of Turner's World (Alioth 5B).

In the popular series on significant episodes from human history, noted historian Sima Kalhana discusses the foundation of the Alliance.[2]

"The Alliance may champion the ideals of harmony and independence, but it is very much the product of violence."

"Alioth, the Alliance powerbase, was once a highly contested system. In the decades that followed its colonisation, it was the site of almost constant conflict between the Federation and the Empire. Naturally this made life difficult for the system's inhabitants, whose lives were impacted by generation after generation of war."

"The turning point came in 3228, when the Federal corporations supplying one of Alioth's main population centres attempted to raise prices. This triggered a revolt. Federal and Imperial forces were dispatched to quell the uprising, but the resistance, bolstered by fighters from neighbouring independent systems, successfully repelled them. Ultimately the Empire chose to withdraw from the system, reluctant to commit to a potentially protracted campaign far from its centre of power. When the Federation realised how unpopular the war had become among Federal citizens, it followed suit."

"In the wake of the conflict, the idea of an independent socio-political body rapidly gained popularity among the people of Alioth, and in 3230 the Alliance of Independent Systems was established. Its founding principles were simple: to protect and support those who wanted to remain independent of the Federation and the Empire, and to empower its member systems while simultaneously preserving their independence. Over the next two decades, more than twenty systems joined the Alliance."

"Today, the Alliance is widely seen as a paragon of democracy in an increasingly autocratic galaxy. It is governed by a body known as the Alliance Assembly, the primary function of which is to establish common policies and treaties among the Alliance's member systems, and act as an arbitration body when necessary. The notional head of the Assembly is the prime minister, but in reality it is the Council of Admirals that wields the greatest degree of power."

Corbra earthlike

Cobra of the Alliance Defence Force

"The Council of Admirals is a six-person body comprising the leaders of the six largest military forces in the Alliance. In addition to selecting the prime minister, the Council also commands the Alliance Defence Force, a vast flotilla of ships contributed by each of the Alliance's member systems. The Council of Admirals is free to deploy the Defence Force without the approval of the Assembly, making it extremely powerful."

"There can be no argument that the Alliance lacks the power-projection abilities of the Empire and the Federation. But it is more than capable of competing with them in economic and political terms, and of defending its member systems when necessary."

"What the future holds remains to be seen, but under the strong leadership of Prime Minister Edmund Mahon, it seems likely the Alliance will only continue to grow."

The Independent Alliance of Systems arose out of a need for co-operation. Centuries of warfare and both Imperial and Federal meddling in a great many otherwise peaceful independent systems caused various small alliances to form and then get broken up over the centuries. The Alliance formed from a number of culturally different systems with a unified goal – to provide a stronger voice in the galaxy for its member systems and ultimately to defend them against unwelcome attention from the big powers. The Independent Alliance is culturally very varied and its leadership, which involves a presidency which moves annually between member systems, has been described as ‘challenging’. Seeking agreement between the member systems is generally a tortuous process, usually ending up with a great deal of compromise. Militarily, co-operation has been more successful. Each member system contributes a portion of its navy to the Alliance Defence Force – the total contribution being proportional to the system's gross domestic product (GDP). It is led by the Council of Admirals, a six-strong body made up of one leader from each of the largest member navies. The council can act swiftly without government approval, which has proved very effective, and over the years there has been little disagreement between the admirals. Contributed vessels generally bear the decals of their own navy, but have an additional Alliance Defence Force decal applied while they are with the group – so the culture of identity and independence (and rivalries) applies here too.

— Newsletter #22[3]

Alliance of Old Worlds Sourcebook Edit

This is an excerpt of the official source book about the Alliance.

The Independent Alliance of Systems explored[4]

The Alliance rose to defend independent worlds from the relentless exploitation of the Federation and Empire.  It is the newest of the great powers, but dig deep and you will find that its roots are ancient indeed.  Large sections of the galaxy were once under the sway of a tiny handful of worlds in the Galactic Cooperative.  Gal Cop is long gone, but its ancient founder planets of Lave, Leesti, Zaonce and other Old Worlds have an important story to tell.  It is a tale that the Empire and Federation would do well to hear…

Alliance Assembly, Council of Admirals / Prime Minister's OfficeEdit

Edmund Mahon

Prime Minister Edmund Mahon

Structure

Each Alliance Member State has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. Some only have one. The Prime Minister is elected by the Members, and it is his or her job to corral them into some sort of consensus; generally a slow process. There is much less tradition than in the other powers, and processes within the Alliance Assembly are still subject to change – generally when arguments break out, as they frequently do. In practice the Alliance is largely run by Civil Servants – salaried officials that look after day to day running of the Alliance, generally not getting involved in the political struggles.

The Alliance Defence Force is run by the six member Council of Admirals, independently from the Council of Members, but reporting to it after the event, to facilitate rapid decision-making. Each of these Admirals is from a key contributing Navy.

Location

Garden City on Turner’s World in Alioth, close to the old industrial and ship-building city of New Rossyth.

Selection / Appointment

The Prime Minister is elected by the Council Members. Each Member State has slightly different electoral rules based on their history.

System Representation

Alliance member systems are represented by their Council Member(s) in Parliament. Parliament is virtual, but run from Turner’s World in Alioth.

Tenure

In theory the Prime Minister is elected for six years, but disputes within the Assembly have meant that the PM often doesn’t make it that long. They can suffer votes against them, often resulting in resignation, or occasionally votes of not confidence. They can serve multiple terms, but none have managed to do so yet.

Day to Day Responsibilities

The Assembly represents their population. The Council of Admirals runs the Alliance Defence Force. The real power rests with the Civil Servants, and the Council of Admirals.

How does the Council respond in terms of political representation, when a member system's Minor Faction flips?

If this happens within a Member State, then depending on the rules of that Member State, it could change who represents them in the Assembly – but given that the Assembly rarely gets anything done, it is unlikely anyone will notice.

- Governments and politics in Elite Dangerous [5]

Alliance Values Edit

On 02 JUL 3301, Prime Minister Mahon gave a speech, about the values of the Alliance which he holds dear, at the esteemed Alioth University from which he graduated.[6]

“The Alliance of Independent Systems is built upon a single defining principle and that is one of freedom. The freedoms we enjoy range from our personal freedoms as inscribed in the Bill of Human Rights to the freedom of societies and even planets within the Alliance.”

“But we should not accept this grace blindly or assume that its existence continues by mere chance. The birth of the Alliance came from removing the burden of the Federation and the Empire who for centuries fought each other for our resources and we were caught helpless in the middle.”

“Both of those organisations proudly describe their origins as being freedom from the tyranny of others. And yet now they are the tyranny and it is our duty to oppose them, while also ensuring that we don’t become them.”

See also Edit

  • Key People of the Alliance - A list of key people within the Alliance and its council
  • Lore - Overview of what kind of lore is in Elite: Dangerous
  • Events - Various events that have happened or are ongoing

ReferencesEdit

  1. Newsletter 53: The Chancellor Speaks Out
  2. Galactic News: The Origin of the Alliance
  3. Newsletter #22
  4. Alliance and Old Worlds Sourcebook excerpt
  5. Governments and politics in Elite Dangerous by Michael Brookes
  6. https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1

Gallery Edit

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