Default version
ManufacturerFaulcon DeLacy
Dimensions155L - 62W - 32.0H
Cost146,969,450 CR
Insurance7,348,472 CR
Top Speed183 m/s
Boost Speed244 m/s
Shields362 MJ
Hull Mass400 t
Cargo Capacity114 t
Fuel Capacity32 t
Unladen Jump Range9.41 ly
Landing Pad SizeLarge
Hardpoints8x Utility Mounts
2x Small Hardpoints
2x Medium Hardpoints
3x Large Hardpoints
1x Huge Hardpoint
Internals1x Size 2 Compartment
3x Size 4 Compartments
3x Size 5 Compartments
3x Size 6 Compartments
1x Size 7 Compartment
1x Size 5 Military Compartment
Maximum/Upgraded versions
Jump Range41.45 ly
Top Speed209 m/s
Top Boost279 m/s
Cargo Capacity468 t
Ship values
Mass lock factor23

The Anaconda is the pride of Faulcon deLacy's shipyards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder-size to be carried and launched, however most are only capable of supporting short-range fighters.

— In-Game Description

The Anaconda is a ponderous yet highly versatile vessel that excels in multiple roles. At a cost of over 146 million Credits, it is the third most expensive ship available, behind only the Federal Corvette and the Imperial Cutter. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat or trading as necessary. It also currently has the highest potential jump range of all ships after Engineering, making it a superb choice for long-distance journeys.


The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's station is positioned at the center of the bridge, with 2 co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.

Boasting an array of weapon hardpoints, the Anaconda is a formidable combat ship capable of holding its own against multiple opponents. It, the Fer-de-Lance, the Federal Corvette, and the Imperial Cutter are the only ships capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the rectangular Cargo bay area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted hardpoints, namely in front of the ship. As of the release of Horizons: Guardians it became one of the eight ships compatible with fighter hangar module for docking ship-launched fighters.

Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest amount of any ship in the game; and its potent Class 8 power plant allows a Shield Generator, a Shield Cell Bank and multiple Shield Boosters to be activated simultaneously and still have enough leftover to power the weapons and other systems. Even should the shield fail, the Anaconda has a base armor hitpoint of 945, the second highest of any ship in the game, after the Type-10 Defender, and the large number of optional internal compartments give plenty of room to install Hull Reinforcement Packages or Module Reinforcement Packages to stack even more protection. The max amount of hull armor highpoint is 6,137.5 without visiting an engineer. However, with engineering, the Anaconda can have an armor of 9,821.5, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda has a mass lock factor of 23, meaning most ships would not be able to slow down its FSD charging process.

The Anaconda is also a popular choice for explorers, since its hull is relatively light considering its massive size, and it has a class 6 internal module slot for the Frame Shift Drive, allowing it to achieve moderate jump range. Its jump range is not as great as dedicated exploration vessels such as the Diamondback Explorer, but it can cover a much greater distance before needing to refuel, thus making it overall faster on long journeys. Explorers can also use the high number of optional internal compartments to accommodate the various modules needed for exploration such as scanners, fuel scoop and Auto Field-Maintenance Units.

Some wealthy traders also make use of the Anaconda due to its high jump range, enormous cargo capacity (up to 468T of cargo, a figure surpassed only by the Lakon Type-9 Heavy, the Federal Corvette, and the Imperial Cutter), and superb defensive capabilities.

Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens or hundreds of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules. It is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit.

Due to the location of the Cargo Hatch on the Anaconda, deploying an SRV from Horizons will cause the SRV to fall the distance to the ground, or in the case of boarding it will cause the SRV to float upwards. Due to the Hatch location it can also be difficult to get the SRV in the correct position to board, transfer cargo, etc.

The Anaconda has an available 16 piece cosmetic Ship Kit that can be purchased from the Frontier store which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.

Purchase LocationsEdit

System Station Date Seen Notes
V491 Persei Rand City Jan. 4, 2018 not available
Diaguandri Ray Gateway Feb. 24, 2018 15% discount
Pliny Laplace Port Jan. 4, 2018
Huokang Steiner City Jan. 4, 2018
LFT 1748 Otiman Dock Jan. 4, 2018
Aruru Ford Station Jan. 4, 2018
Groombridge 34 Jones Estate Jan. 4, 2018
Chi Orionis Carey Terminal Jan. 4, 2018
LFT 374 Neville Ring Jan. 4, 2018
Ross 99 Brunel Ring Jan. 6, 2018
Shinrarta Dezhra Jameson Memorial Jan. 29, 2018 10% Discount, Founders Permit Needed
Asellus primus Beagle 2 Landing Feb. 14, 2018
Gilgamesh Moffit City Apr. 25, 2018


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser F 1 1
Pulse Laser F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Huge Hardpoint Empty -- -- 4
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 8 8
Thrusters Mounting Thrusters E 7 7
Frame Shift Drive Housing Frame Shift Drive E 6 6
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 8 8
Sensor Suite Sensors E 8 8
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x64] E 6 7
Cargo Rack [x32] E 5 6
Shield Generator E 6 6
Empty -- -- 6
Cargo Rack [x16] E 4 5
Empty -- -- 5
Empty -- -- 5
Empty [m] -- -- 5
Empty -- -- 4
Empty -- -- 4
BDS E 1 4
Cargo Rack [x2] E 1 2