Armour Hardness is a value of a ships hull that plays a role in how much damage is dealt by weapon fire on said hull. It is based on the ship model and can not be altered by any outfitting or engineering options.
Effect on Damage Edit
If the weapons Pierce Rating lies above the ships Hardness Rating the full damage will be dealt to the targeted ship. If not the damage will be calculated differently:
This means that a weapon will deal 24% of its damage in the worst case (with 18 Pierce and 75 Hardness), with the exception of the Cytoscrambler Burst Laser that deals 1.33-5.00% of its damage making it useless against hulls.
Armour Hardness Ratings Edit
|Federal Dropship, Assault Ship and Gunship||60|
|ASP Explorer and Scout||52|
|Cobra MkIII and MkIV||35|
|Viper MkIII and Mk IV|
Armour Pierce Ratings Edit
The Armour Pierce Rating depends type and class of the weapon used.
|Class independant||Weapon type||Rating|
|Missiles (normal and AX)|
|Remote Realease Flak Launchers|
|Class dependant||Beam Lasers||18-60|
|Exceptions||Cytoscrambler Burst Laser||1|
|Enforcer Cannon (Multi-Cannon)||30|