|Dimensions||54.8L - 59.4W - 17.0H|
|Top Speed||223 m/s|
|Boost Speed||304 m/s|
|Hull Mass||150 t|
|Cargo Capacity||16 t|
|Fuel Capacity||16 t|
|Unladen Jump Range||11.59 ly|
|Landing Pad Size||Medium|
|Hardpoints||2x Utility Mounts|
2x Small Hardpoints
2x Medium Hardpoints
|Internals||2x Size 2 Compartments|
2x Size 3 Compartments
1x Size 4 Compartment
1x Size 5 Compartment
|Jump Range||31.47 ly|
|Top Speed||255 m/s|
|Top Boost||348 m/s|
|Cargo Capacity||72 t|
|Mass lock factor||8|
The Asp Scout is a lighter and cheaper version of the Asp Explorer. It is designed as the Asp version of the Diamondback Scout, being around two thirds the price of its full model.
Lakon Spaceways unveiled the Asp Scout in late 3301 as a cheaper alternative to the well-regarded Asp Explorer, and in terms of market it sits between the Diamondback range and the Asp Explorer. It utilizes much of the same airframe as the Explorer, but the reduced hardpoint capacity (compared to its parent model) means it packs less of a punch. Test pilots reported that the mass reduction resulted in a vessel that handles better than the Asp Explorer while maintaining its impressive jump capability.
— In-game Description
The Asp Scout maintains its variants focus on being a multipurpose ship, being less effective but at a lower cost.
In combat the Scout is rather poor. It has awful shields and armour for its price range and its hardpoints are not very good; even the Cobra MkIII boasts comparable stats. The upside the ship has is its manoeuvrability; at an impressive 5 it can evade fire very easily and keep fixed mounts on targets easily. This would make it a good stealth ship; however, another glaring fault in the Scout makes this unviable; the utility mounts. With only two the ship cannot make very good use of Chaff Launchers; a mandatory asset for Stealth fighters, making it a questionable choice compared to cheaper ships.
With only 72t of cargo the ship is a rather poor trader. It also boasts around the same jump range as a Type-6 and less than a Dolphin making both much better options for trade. Even the Keelback has very similar jump ranges; but greater cargo space.
As an Explorer the Scout has about 31Lys of jump range without engineering. This is a rather average amount; around the same as the Type-6, Cobra MkIII and Diamondback Scout. Meanwhile, the Dolphin and Adder surpass this amount by a good margin and the Diamondback Explorer and Hauler eclipse it, and all of the above ships are significantly cheaper than the Asp scout. Combined with poor compartment space and sizes, while the Scout certainly isn't a bad Explorer, its price makes it very ill-sutied as a dedicated vessel, unlike the Asp Explorer.
Overall the Asp Scout doesn't quite live up to the power of the Asp Explorer and instead ends up a Master of None ship, and doesn't excel in any department. However, its sole advantage is the general lack of multi-purpose ships in the price range. The Scout can be a good option for a commander looking for a ship that can do everything, and finds the Keelback's low manoeuverability unappealing.
The weapon hardpoints are located as follows: One Top mounted Class 2 Medium hardpoints on each side of the cockpit (Total 2), and Two bottom mounted Class 1 Small hardpoints directly underneath the cockpit.
Unlike the Asp Explorer, the Asp Scout has a single centerline grouping of engines instead of the twin offset engine mountings of the Explorer. Compared to the Asp Explorer, the Scout is shorter, and wider than the original.
|LHS 3447||Dalton Gateway||May 12, 2016|
|LHS 215||Spring Gateway||October 15, 2017|
|GD 219||McKee Ring||May 12, 2016|
|Belarsuk||Kurland Hub||May 18, 2016|
|Lusonda||Lee Orbital||29 June, 2016|
|Altair||Solo Orbiter||30 June, 2016|
|Taotiges||Yano Terminal||20 July, 2016|
|Kappa Phoenicis||Flipchenko Hub||5 September, 2016|
|Fusang||Cleve Vision||December 9 2016|
|Ross 733||Strelakov Gateway||December 29 2016|
|Cernobog||Kirkwood Vision||February 5 2017|
|LFT 625||Fox Enterprise||June 19 2017|
|Congari||Tendin station||April 18 2017|
|Aulin||Aulin Enterprise||July 14 2016|
|Mu Koji||Aksyonov Hub||August 11 2017|
|Shinrarta Dezhra||Jameson Memorial||January 26, 2018||10% Discount, Founders Permit Needed|
- Main article: Outfitting
"class 4": Power Plant, Thrusters, Frame Shift Drive, Power Distributor, Sensors, Fuel Tank.
"3 class": Life Support.
Comparison with Asp Explorer Edit
|Max Cargo||Stock Jump
|Asp Scout||4||111 at 0 pips
167 at 2 pips
223 at 4 pips
304 w/ boost
|128 at 0 pips
192 at 2 pips
255 at 4 pips
348 w/ boost
|72 T||11.69 Ly||31.47 Ly|
|Asp Explorer||6||122 at 0 pips
188 at 2 pips
245 at 4 pips
345 w/ boost
|139 at 0 pips
215 at 2 pips
290 at 4 pips
395 w/ boost
|128 T||13.12 LY||38.19 Ly|
Max Top Speed* obtained with no weapons, no utility mounts, no modules fitted, smallest fuel tank, and lightest internals fitted.
- The Asp Scout length (54.8 m) is similar to a Boeing 747 SP (56.3 m).
|Ships marked with H can only be purchased & used by pilots who own Horizons.|
The Cobra MkIV is only available to pilots who preordered Horizons.
Ships by type
|Flight Operations Carrier||