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CQC-Championship

CQC Championship logo

Elite Dangerous Pilot Tutorials - CQC04:10

Elite Dangerous Pilot Tutorials - CQC

Official CQC Tutorial by Frontier Developments.[nb 1]

The Close Quarter Combat Championship, abbreviated as CQC or CQC Championship and sometimes referred to as Arena, is an arena combat mode in Elite Dangerous and the only game mode in the stand-alone release Elite Dangerous: Arena. It can be accessed from the main menu under Start → Arena. The Arena mode is available to anyone who owns the full base game, Elite: Dangerous.

CQC consists of 3 game modes: Team Deathmatch, Deathmatch, and Capture the Flag. Ships available to pilot are the F63 Condor, Sidewinder MkI, Eagle MkII,[1] and the Imperial Fighter,[2] with unlockable, customisable loadouts.[3]

In-universe, CQC Championship is a combat simulation made available by Utopixx Entertainment, a Federation company.[4]

CQC is mostly separate from the shared galaxy of Open Play, Private Group, and Solo Play, aside from some CQC rewards which carry over to the galaxy.

The stand alone version of Elite Dangerous: Arena was withdrawn from sale on February 10th, 2017. Please note that this does not mean Arena/CQC is no longer available, just that it is no longer available to be purchased as a separate stand-alone game. According to Frontier, "Elite Dangerous: Arena continues to be available and supported as part of the wider Elite Dangerous game." [5]

Ranks Edit

By participating in CQC matches you gain experience to rank up. The max rank is 50.[6] You also, separately, increase your Pilots Federation CQC rank.[3]

Below is a table of the experience required for each rank increase.

Rank Exp. Rank Exp. Rank Exp.
1 600 18 2,052 35 7,015
2 645 19 2,205 36 7,541
3 693 20 2,371 37 8,107
4 745 21 2,549 38 8,715
5 801 22 2,740 39 9,369
6 861 23 2,945 40 10,071
7 926 24 3,166 41 10,827
8 995 25 3,404 42 11,639
9 1,070 26 3,659 43 12,511
10 1,150 27 3,933 44 13,450
11 1,237 28 4,228 45 14,459
12 1,329 29 4,546 46 15,543
13 1,429 30 4,886 47 16,709
14 1,536 31 5,253 48 17,962
15 1,651 32 5,647 49 19,309
16 1,775 33 6,070
17 1,908 34 6,526 Total 268,758

Below is a table of the rank Icons.

Icons Desc. Icons Desc. Icons Desc.
.png
Rank 1~9
1-0
Rank 10~19
2
Rank 20~29
3
Rank 30~39
4
Rank 40~49
5
Rank 50
10
Prestige 1
20
Prestige 2
30-0
Prestige 3
40
Prestige 4
50
Prestige 5
60
Prestige 6
70
Prestige 7
80
Prestige 8 (Max)

Unlocks Edit

Main article: CQC Championship/Loadouts

As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an Overcharged Beam Laser for Eagle Loadouts is unlocked, which works like a Beam Laser but has higher damage at the cost of an increase in heat gain.

Ship Loadouts Loadout slots
F63 Condor F63 Condor Loadouts Loadout 1, Loadout 5, Loadout 9
Sidewinder MkI Sidewinder Loadouts Loadout 2, Loadout 6, Loadout 10
Eagle MkII Eagle Loadouts Loadout 3, Loadout 7, Loadout 11
Imperial Fighter Imperial Fighter Loadouts Loadout 4, Loadout 8, Loadout 12
Elite-CQC-Condor

The Condor in CQC

Prestige Edit

After reaching max rank 50, a player is able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. This Prestige rank increases the amount of credits one earns after each match and the player receives an icon next to their name in both CQC Championship and in the main game mode. Gaining a Prestige rank gives the player a permit to Attilius Orbital starport in CD-43 11917.[6] The max prestige is 8.

Game Modes Edit

Team Deathmatch Edit

In Team Deathmatch, the first team to reach 25 kills, or the team with the most kills when the timer runs out, wins.

Deathmatch Edit

In Deathmatch, the first player to get 750 points, or the player with the most kills when the timer runs out, wins. Players earn 100 points for a kill, and 50 for a kill assist.

Capture the Flag Edit

In Capture the Flag, the goal is to steal the opposing teams flag and return it to your flag base. You can only capture it while your flag is present, so defending your flag is key. The first team to 3 captures wins.

There are three distinct icons on the scanner:

  • Friendly-escort Teammate who has the enemy flag.
  • Enemy-flag Enemy pilot who has your flag.
  • Friendly-base Location of the friendly base for your flag.

Arenas Edit

Gameplay Mechanics Edit

Power-ups Edit

There are four power-ups available in the arenas. All the power-ups are not necessarily in every arena. They can be seen on the scanner one as a grey icon. Each power-up type is differentiated by its colour, hologram icon, and the name when targeting it.

To get a power-up, one must fly through the hologram surrounded by a ring, preferably without crashing into the ring. Once you have collected a power-up, its timer ring to the right of to the Power Distributor display will show how long it will last.

CQC Championship

CQC Championship Hologram

Listed below is what each power-up is:

Red - Weapon Enhance
Weapon damage enhancer.
Blue - Stealth Mode
Become harder to detect or target, like Silent Running but without losing shields or gaining heat.
Yellow - Shield Boost
Instantly refills your shields and overcharges them by 30%.
Green - Speed Surge
Speed boost that briefly increases top speed.

Targeting Edit

Unlike in the other game modes, line of sight is needed in order to target ships or see them on the scanner. If the target is obscured by any environmental object (asteroid, station wall, etc.) the sensors will lose lock and the message "Target Missing" will be triggered. However, should line of sight be restored, the original target will automatically be locked onto again, triggering the "Target Acquired" message. Note: you do not have to face the target to reacquire lock.

Time limit Edit

Each match has a 15 minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left.

Playable area Edit

If you fly out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat your ship (unlike the self-desctuct procedure triggered manually from the right-hand panel) and can be aborted by flying back into the arena.

Shield recharging Edit

Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immediately gain 90% strength when recharging is completed (as opposed to 50%).

Destructible structures Edit

Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel.

Tournaments Edit

The $100,000 CQC tournamentEdit

On 13 November 2015, Frontier Developments announced the first CQC tournament. Qualifying heats will start in early 2016. There will be separate tournaments for PC and Xbox One, with a prize pot of $15,000 USD split between them ($7,500 USD prize pot for each final).[10]

Gallery Edit

Notes Edit

  1. The tutorial video is now slightly outdated. Team Conflict has become Team Deathmatch, and loadouts are now also customisable.
  2. Orbital Junction is not in the game. It may have just been a work-in-progress version of Elevate, with different lighting.

References Edit

  1. What is the Close Quarters Championship (CQC)?, 2015-06-16 13:53 GMT
  2. Ships 1.5 beta update - Patch notes
  3. 3.0 3.1 Dev Update (02/07/2015)
  4. Sol Unplugged?
  5. https://forums.frontier.co.uk/showthread.php/328697-Elite-Dangerous-Arena-Removal-From-Sale
  6. 6.0 6.1 6.2 6.3 Dev Update (27/08/2015)
  7. Elite: Dangerous Newsletter #81
  8. Peek of the Week | Elite: Dangerous Community site
  9. Elite: Dangerous Newsletter #80
  10. The $100,000 CQC tournament – Everything you need to know.

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