Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.
— In-Game Description
A cannon is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
Due to the similarities between the cannon and the Plasma Accelerator, the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.
The cannon is currently available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is much slower than for multi-cannons.
Fixed, Gimbal or Turret does not affect projectile speed.
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
|1||D, E||Witchhaul||Hornby Terminal|
|1||E, F||Frigaha||Aubakirov Orbital|
|1||E, F||Eravate||Cleve Hub|
|2||D||78 URSAE MAJORIS||Seddon Gateway|
|2||E, D||V2213 Ophiuchii||De Andrade Dock|
|3||C, D||LHS 2637||Perez Ring|
|3||C, D||Lugh||Hartsfield Market|
|3||C, D||V2213 Ophiuchii||De Andrade Dock|
- Buyable in nearly every high-tech station
- This list requires expansion