The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.
Commodities can be bought and sold at any Stations that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.
Ambitious traders can make large amounts of credits by transporting commodities which they've bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.
Human and NPC activities affect the evolution of the galaxy. This is handled by the background simulation.
Various Commodities Lists Edit
- Supply and Demand table of which station economies buy and sell which commodities.
- An automatically populating list of commodities documented on this wiki can be found on the Category:Commodities page.
- List of Rare Commodities - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: Category:Rare Commodities)
Chemicals are the various components created for various uses in stations and planets.
- Chemical Drugs
- Hydrogen Fuel
- Hydrogen Peroxide
- Liquid Oxygen
- Mineral Oil
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods are items grown or farmed for consumption.
Industrial Materials are those materials created for industrial production, and typically support ship construction.
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery supports the industrial systems of the various stations and planets.
- Atmospheric Processors
- Crop Harvesters
- Marine Equipment
- Microbial Furnaces
- Mineral Extractors
- Power Generators
- Water Purifiers
Medicines promote the well-being of the populace and increase general performance.
Metals are of prime importance in space travel and combat.
- Hafnium 178
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.
- Ancient Artifacts
- Black Box
- Experimental Chemicals
- Military Plans
- Hatch Breaker Drone
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- Sap 8 Core Container
- Technical Blueprints
- Trade Data
Technology drives the settling of new worlds and the habitation of old systems.
- Advanced Catalysers
- Animal Monitors
- Aquaponic Systems
- Auto Fabricators
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Land Enrichment Systems
- Resonating Separators
Textiles allow people to not be naked.
Waste is the material generated through the consumption of materials.
Weapons are utilized in various and varied types of ways.