FANDOM


Commodities Market

Commodities Market

The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.

Commodities can be bought and sold at any Stations that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.

Ambitious traders can make large amounts of credits by transporting commodities which they've bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.

Carrying commodities requires a Cargo Rack. Commodities are transported in Cargo Canisters.

Human and NPC activities affect the evolution of the galaxy. This is handled by the background simulation.

Various Commodities Lists Edit

Commodities Market Guide

Commodities Market Guide

  • Supply and Demand table of which station economies buy and sell which commodities.
  • An automatically populating list of commodities documented on this wiki can be found on the Category:Commodities page.
  • List of Rare Commodities - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: Category:Rare Commodities)

ChemicalsEdit

Chemicals are the various components created for various uses in stations and planets.

Chemical Drugs
Explosives
Hydrogen Fuel
Hydrogen Peroxide
Liquid Oxygen
Mineral Oil
Pesticides
Water

Consumer ItemsEdit

Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.

Clothing
Consumer Technology
Domestic Appliances

FoodsEdit

Foods are items grown or farmed for consumption.

Algae
Animal Meat
Coffee
Fish
Food Cartridges
Fruit and Vegetables
Grain
Synthetic Meat
Tea

Industrial MaterialsEdit

Industrial Materials are those materials created for industrial production, and typically support ship construction.

CMM Composite
Ceramic composites
Polymers
Semiconductors
Superconductors

Legal DrugsEdit

Drugs traded on the marketplace are legal chemicals which alter the mind and body.

Beer
Liquor
Narcotics
Tobacco
Wine

MachineryEdit

Machinery supports the industrial systems of the various stations and planets.

Atmospheric Processors
Crop Harvesters
Marine Equipment
Microbial Furnaces
Mineral Extractors
Power Generators
Water Purifiers

MedicinesEdit

Medicines promote the well-being of the populace and increase general performance.

Agri-Medicines
Basic Medicines
Combat Stabilisers
Performance Enhancers
Progenitor Cells

MetalsEdit

Metals are of prime importance in space travel and combat.

Aluminium
Bismuth
Cobalt
Copper
Gallium
Gold
Indium
Hafnium 178
Lanthanum
Lithium
Osmium
Palladium
Platinum
Silver
Tantalum
Thallium
Thorium
Titanium
Uranium

MineralsEdit

Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.

Bauxite
Bertrandite
Beryllium
Coltan
Cryolite
Gallite
Goslarite
Indite
Lepidolite
Moissanite
Painite
Pyrophyllite
Rutile
Uraninite

SalvageEdit

Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked stolen and illegal in most systems.

Ancient Artifacts
Black Box
Experimental Chemicals
Military Plans
Hatch Breaker Drone
Prototype Tech
Rare Artwork
Rebel Transmissions
Sap 8 Core Container
Technical Blueprints
Trade Data

SlaveryEdit

Imperial Slaves
Slaves

TechnologyEdit

Technology drives the settling of new worlds and the habitation of old systems.

Advanced Catalysers
Animal Monitors
Aquaponic Systems
Auto Fabricators
Bioreducing Lichen
Computer Components
H.E. Suits
Land Enrichment Systems
Resonating Separators
Robotics

TextilesEdit

Textiles allow people to not be naked.

Leather
Natural Fabrics
Synthetic Fabrics

WasteEdit

Waste is the material generated through the consumption of materials.

Biowaste
Chemical Waste
Scrap

WeaponsEdit

Weapons are utilized in various and varied types of ways.

Battle Weapons
Non Lethal Weapons
Personal Weapons
Reactive Armour

Videos Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.