|Dimensions||51.8L - 20.8W - 8.8H m|
|Top Speed||258 m/s|
|Boost Speed||361 m/s|
|Hull Mass||140 t|
|Cargo Capacity||14 t|
|Fuel Capacity||16 t|
|Unladen Jump Range||10.67 ly|
|Landing Pad Size||Small|
|Hardpoints||3x Utility Mounts|
2x Small Hardpoints
|Internals||3x Size 2 Compartments|
1x Size 3 Compartment
2x Size 4 Compartments
1x Size 5 Reserved Compartment
|Jump Range||35.10 ly|
|Top Speed||290 m/s|
|Top Boost||406 m/s|
|Cargo Capacity||84 t|
|Mass lock factor||9|
The Dolphin is the latest addition to Saud Kruger's line of luxury passenger ships. It is a small vessel with a very low starter price aimed at commanders wishing to embark upon a role of a Passenger Carrier. As a Saud Kruger ship, the Dolphin can install luxury suite cabins exclusive to this brand. With an above-average jump-range and a sleek design, the Dolphin will surely find its place among the ever-growing field of space tourism.
Saud Kruger builds some of the finest luxury vessels travelling the space lanes. Their Dolphin class passenger vessel is able to transport a small number of people in extreme comfort.
— In-Game Description
The Dolphin is one of the three Saud Kruger line of ships, along with the Orca and Beluga Liner. It can be considered the passenger equivalent to the Type-6. Like its sisters, it is capable of carrying Luxury Cabins and has a focus on Passenger Missions. The Dolphin distinguishes itself from the other two Kruger ships however due to actually being rather viable in various roles.
The Dolphin has 84T of cargo space available for trading. Considering it has a similar price tag to the Type-6 and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good Rare Goods trader or for long range transport.
In Combat, the Dolphin is just as bad as the Type-6 and suffers from many of its downsides with its Sidewinder grade offenses and has worse shields and armour. However, it has better mobility and better hardpoint placement which can let it be much more nimble and allow it to evade oncoming fire much easier as well as keep Fixed Hardpoints on target.
As an Explorer the Dolphin shines; it has around 35ly of jump capacity before engineering, higher than that of the standard Type-6 and just slightly short of the significantly more expensive Asp Explorer, making the Dolphin an extremely good exploration vessel. Its downside is its low amount of compartment slots, limiting its use of Guardian Frame Shift Drive Boosters and other internals such as Fuel Scoops.
Passenger missions are its focus and it does them more effectively than most other ships. It has 1 spot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it very good at doing long-range passenger missions, including those looking to go thousands of Lys for a journey. It isn't as good for bulk missions as it has low compartment space.
Overall the Dolphin is a fantastic exploration ship and is easily the best ship for carrying Luxury passengers due to its jump range and fair price. The decent cargo space and better mobility let it stand as a reasonable alternative to the trade focused Type-6.
The cockpit is at the front of the ship and like other Saud Kruger ships it is only possible to see from inside. The two small hardpoints are directly below this on the bottom of the ship.
|Kolyawa||Remec Gateway||December 27, 2017|
|Arjung||Hiyya Orbital||December 27, 2017||15% discount|
|Kamito||Newcomb Hub||December 27, 2017|
|Teppanik||Ohm Terminal||December 27, 2017||15% discount|
|Euryale||EG Main HQ||December 27, 2017|
|LFT 625||Fox Enterprise||December 27, 2017|
|Prthi||Noakes Gateway||December 27, 2017|
|Alioth||Irkutsk||December 27, 2017|
|Iah Lanitei||Niijima Gateway||December 27, 2017|
|Shenich||Wafer Terminal||December 27, 2017||15% discount|
|64 Ceti||Jensen Gateway||December 27, 2017||15% discount|
|Shinrarta Dezhra||Jameson Memorial||January 26, 2018||10% Discount, Founders Permit Needed|
|Hill Pa Hsi||Curie Gateway||May 5, 2018|
|Eravate||Akerman Market||July 31, 2018|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Dolphin.
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser||F||1||1|
|Reactor Bay||Power Plant||E||4||4|
|Frame Shift Drive Housing||Frame Shift Drive||E||4||4|
|Environment Control||Life Support||E||4||4|
|Power Coupling||Power Distributor||E||3||3|
|Fuel Store||Fuel Tank [x16]||C||4||4|
|Internal Compartments||Passenger Cabin [r]||E||5||5|
|Cargo Rack [x8]||E||3||4|
|Cargo Rack [x4]||E||2||3|
|Cargo Rack [x2]||E||1||2|
- [x#] = Capacity
- BDS = Basic Discovery Scanner
- [r] = Reserved Compartment for Cargo Rack, Passenger Cabin, Hull Reinforcement Package, or Module Reinforcement Package.
- The Dolphin was released in update 2.3 "The Commanders". Purchasing it requires owning the Horizons expansion.
- The Dolphin engine boost sound resembles a dolphin whistle.
- In real life, black windows dim views from the transparent side and as such are illegal for use as windshields.
- As with all Saud Kruger ships, the Dolphin is loosely based on a luxury Cruise Ship, hence the aquatic animal theme. They also draw some inspiration from modern limousines such as the black windows.
- ↑ https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog
- ↑ Newsletter #10
- ↑ YouTube: On the Horizon - 2.3 The Commanders Beta Livestream Part 1