FANDOM


This is a list of the special effects that might be applied to a weapon when modifying it at an Engineer's base. Note that some of these modifications may be exclusive to a single engineer.

Mines
Ion Disruptor Experimental munitions capable of disrupting a target's drives, causing them to reboot.
Overload Munitions Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity
Radiant Canister Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets sensors are temporarily disrupted, at the cost of ammo capacity
Reverberating Cascade Experimental munitions that overload shields on impact, directly damaging the shield generator
Shift-Lock Canister Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.
Missile
Drag Munition Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust
Emissive Munitions Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker
Overload Munitions Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity
Thermal Cascade Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
Plasma
Dazzle Shell Experimental shells that temporarily reduce a targets sensor acuity upon impact
Dispersal Field Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential
Target Lock Breaker Experimental upgrade that breaks target lock on successful strikes
Thermal Conduit Experimental upgrade that increases damage output based on heat level of the firing ship
Plasma Slug Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage. Draws fuel for each 5-round magazine.
Multi
Auto Loader An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size
Corrosive Shell Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity
Emissive Munitions Experimental upgrade that causes strikes to envelop the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker
Thermal Shock Articulated focus array designed to spread heat effectively. Strikes to shield and hull impart additional heat into the target
Incendiary Rounds Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal
Smart Rounds Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
Beam Laser
Concordant Sequence A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation
Regeneration Sequence Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shield its energy is regulated, regenerating the shield instead of damaging it
Thermal Conduit Experimental upgrade that increases damage output based on heat level of the firing ship
Thermal Shock Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target
Thermal Vent Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing
Burst Laser
Concordant Sequence A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation
Inertial Impact Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter
Phasing Sequence Bleed through modulating burst fire system designed to defeat shielding. A small amount of damage is able to "bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction
Scramble Spectrum Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target
Thermal Shock Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target
Pulse Laser
Concordant Sequence A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation
Emissive Munitions Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker
Phasing Sequence Bleed-through modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction
Scramble Spectrum Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target
Thermal Shock Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target
Railgun
Feedback Cascade Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield cell restoration, at the cost of reduced damage from smaller rounds
Plasma Slug Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage. Draws fuel for each one-round reload.
Super Penetrator Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times
Cannon
Auto Loader An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size
Dispersal Field Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential
Force Shell A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy
High Yield Shell Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.
Smart Rounds Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
Thermal Cascade Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
Torpedo
Mass Lock Munition Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for Supercruise
Penetrator Payload Deep cut munitions that are guaranteed to penetrate upon impact with hull and are capable of damaging multiple internal modules
Reverberating Cascade Experimental munitions that overload shields on impact, directly damaging the shield generator
Fragment cannon
Corrosive Shell Experimental rounds that temporarily weaken hull resilience and increase all damage taken, at the cost of reduced ammo capacity
Dazzle Shell Experimental shells that temporarily reduce a target's sensor acuity upon impact
Drag Munition Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust
Incendiary Rounds Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal
Screening Shell Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions

https://www.reddit.com/r/EliteDangerous/comments/4iqgqh/just_made_a_list_with_all_the_engineer_special/

Weapon Effect IndicatorsEdit

When your ship or the ship that you have currently targetted takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
WeaponSpeacialEffectIcon

Ship status indicators

A description of the damage icons and their meaning is shown below:

Special Effect Icons

Special Effect Icons

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.