The Engineers are known individuals that can modify your ship's weapons and modules. The Horizons expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for explorers whilst others for bounty hunters.
In total there are 20 engineers. Before you can get an invite to an Engineer's base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.
Engineer Bases Edit
To be able to get an invite to an Engineer's base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a commodity they require.
These are the bases of all known engineers.
|Tod "The Blaster" Mcquinn||Trophy Camp||Wolf 397||Trus Madi|
|Selene Jean||Prospector's Rest||Kuk||B 3|
|Didi Vatermann||Vatermann LLC||Leesti|
|Bill Turner||Turner Metallics Inc||Alioth||4 A|
|Broo Tarquin||Broo's Legacy||Muang||5 A|
|Liz Ryder||Demolition Unlimited||Eurybia||Makalu|
|Hera Tani||The Jet's Hole||Kuwemaki||A 3 A|
|Tiana Fortune||Fortune's Loss||Achenar||4A|
|Felicity Farseer||Farseer Inc||Deciat||6 A|
|Colonel Bris Dekker||Dekker's Yard||Sol|
|Juri Ishmaak||Pater's Memorial||Giryak||2 A|
|The Sarge||The Beach||Beta-3 Tucani|
|Elvira Martuuk||Long Sight Base||Khun||5|
|The Dweller||Black Hide||Wyrd||A 2|
|Lei Cheung||Trader's Rest||Laksak||A 1|
|Marco Qwent||Qwent Research Base||Sirius|
|Professor Palin||Palin Research Centre||Maia||A 3 A|
|Zacariah Nemo||Nemo Cyber Party Base||Yoru|
|Lori Jameson||Jameson Base||Shinrarta Dezhra|
|Ram Tah||Phoenix Base||Meene||AB 5 D|
Engineer Ranks Edit
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects.
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:
|Engineer Reputation Level||Required Profit|
|Grade 1||Unlocked as soon as Engineer task has been completed|
|Grade 2||Selling Exploration data/Commodities with a net profit of 500,000 Credits|
|Grade 3||Selling Exploration data/Commodities with a net profit of 2,000,000 Credits|
|Grade 4||Selling Exploration data/Commodities with a net profit of 8,000,000 Credits|
|Grade 5||Selling Exploration data/Commodities with a net profit of 16,000,000 Credits|
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.
Materials are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a Remote Workshop, but a modification crafted remotely will not contribute to reputation with its Engineer.
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.
Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single Experimental Effect to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.
These are the known engineers in the galaxy.
|Engineer||Modifies up to:||Location||How to find||How to get Invite||How to unlock||How to gain reputation||Allegiance|
|Tod "The Blaster" Mcquinn||G5 Railgun & Multicannons,
G3 Frag Cannons,
|Wolf 397||Common knowledge||Earn 15 bounty vouchers||Provide 100,001 CR worth of bounty vouchers||Craft modules,|
Hand in Alliance vouchers to Trophy Camp.
|Felicity Farseer||G5 FSD
G3 DS Scanner, Sensors & Thrusters,
G1 Interdictor, Power Plant & Shield Boosters.
|Deciat||Common knowledge||Exploration rank Scout or higher||Provide 1 unit of Meta-alloys||Craft modules, Sell exploration data at Farseer Inc.||Federation|
|Elvira Martuuk||G5 FSD,
G1 Shield Cell Bank.
|Khun||Common knowledge||>300 ly travel distance from starting system||Provide 3 units of Soontill Relics||Craft modules, Sell exploration data at Long Sight Base.||Independent|
|Liz Ryder||G5 Missile Rack & Torpedo Pylons,
G1 Hull Reinforcement & Armour.
|Eurybia||Common knowledge||Friendly reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout||Provide 200 units of Landmines (illicit)||Craft modules, Sell commodities to Demolition Unlimited.||Empire|
|The Dweller||G5 Power Distributor,
G4 Pulse Laser,
G3 Burst & Beam Lasers.
|Wyrd||Common knowledge||Deal in stolen or illicit goods at 5 Black Markets||Pay 500,000 CR||Craft modules, Sell commodities to Black Hide.||Independent|
|Lei Cheung||G5 DS Scanner, Sensors & Shields,
G3 Shield Boosters.
|Laksak||Learned from "The Dweller"|
(tier 3, 33%)
|Trade with at least 50 markets||Provide 200 units of Gold||Craft modules.||Independent|
|Selene Jean||G5 Hull Reinforcement & Armour.||Kuk||Learned from Tod "The Blaster"|
|Mine at least 500 tons of ore||Provide 10 Painite||Craft modules, Sell commodities, exploration data to Prospector's Rest.||Alliance|
|Hera Tani||G5 DS Scanner & Power Plant,
G3 Power Distributor & Sensors.
|Kuwemaki||Learned from Liz Ryder|
|Minimum outsider rank with Empire||Provide 50 Kamitra Cigars||Craft modules, Sell commodities to The Jet's Hole.||Empire|
|Broo Tarquin||G5 Burst, Beam & Pulse Lasers.||Muang||Learned from Hera Tani|
|Combat rank competent or higher||Provide 50 Fujin Tea||Craft modules.||Empire|
|Marco Qwent||G4 Power Plant,
G3 Power Distributor
|Sirius (Permit Required)||Learned from Elvira Martuuk|
|Invitation from Sirius Corporation (very rare mission reward, it can take 2-3 days to get it)||Provide 25 Modular Terminals||Craft modules, Sell commodities to Qwent Research Base.||Independent|
|Zacariah Nemo||G5 Frag Cannon,
G2 Plasma Accelerator.
|Yoru||Learned from Elvira Martuuk|
|Invitation from Party of Yoru||Provide 25 units of Xihe Companions||Craft modules, Sell commodities to Nemo Cyber Party Base.||Independent|
|Didi Vatermann||G5 Shield Boosters,
|Leesti||Learned from Selene Jean|
|Gain trade rank of Merchant or higher||Provide 50 units of Lavian Brandy||Craft modules.||Alliance|
|Colonel Bris Dekker||G4 Interdictor,
|Sol (Permit Required)||Learned from Juri Ishmaak|
|Friendly rank with Federation||Provide 1,000,000 CR worth of combat bonds||Craft modules.||Federation|
|Juri Ishmaak||G5 DS Scanner, Mines & Sensors,
G3 Kill Warrant Scanner, Missiles & Torp Pylons.
|Giryak||Learned from Felicity Farseer|
|Earn more than 50 combat bonds||Provide 100,000 CR worth of combat bonds||Craft modules, Hand in combat bonds to Pater's Memorial.||Federation|
|Professor Palin||G5 Thrusters,
|Maia||Learned from Marco Qwent|
|Attain a maximum distance from your career start location of at least 5,000 ly||Provide 25 units of Sensor Fragments||Craft modules, Sell exploration data to Palin Research Centre.||Independent|
|Bill Turner||G5 DS Scanner, Plasma Accelerator & Sensors,
G3 AFMU, Fuel Scoop, Life Support, Refinery & Cargo, Wake and Kill Warrant Scanner.
|Alioth (Permit Required)||Learned from Selene Jean (tier 3)||Friendly with the Aliance of Independent Systems||Provide 50 units of Bromellite||Craft modules||Alliance|
|Lori Jameson||G5 DS Scanner & Sensors,
G4 AFMU, Fuel Scoop, Life Support & Refinery,
G3 Shield Cell Banks, Cargo, Kill Warrant & Wake Scanners.
|Shinrarta Dezhra (Permit Required)||Learned from Marco Qwent (tier 3)||Gain combat rank of dangerous or higher||Provide 25 units of Konnga Ale||Craft modules, Sell exploration data to Jameson Base.||Independent|
|Ram Tah||G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence,
G4 Collector, Fuel Transfer & Prospector Limpet Controllers,
G3 Hatch Breaker Limpet Controller.
|Meene||Learned from Lei Cheung (tier 3)||Gain exploration rank of Surveyor or higher||Provide 50 Classified Scan Databanks||Craft modules, Sell exploration data to Phoenix Base.||Independent|
|Tiana Fortune||G5 Sensors, Cargo, Wake and Kill Warrant Scanners, all Limpet Controllers,
G3 Detailed Surface Scanner & FSD Interdictor.
|Achenar (Permit Required)||Learned from Hera Tani (tier 3)||Friendly with the Empire||Provide 50 units of Decoded Emission Data||Craft modules, Sell commodities to Fortune's Loss||Empire|
|The Sarge||G5 Cannon & All Limpet Types,
|Beta-3 Tucani||Learned from Juri Ishmaak (tier 3)||Midshipman or higher with the Federal Navy||Provide 50 units of Aberrant Shield Pattern Analysis||Craft modules, Sell exploration data to The Beach||Federation|
- Engineers were introduced with the v2.1 Horizons season. It was overhauled and improved with v3.0 Beyond Chapter One.
- You can pin one blueprint per engineer.
- There are engineered AI ships in Assassination Wing Missions that provide more challenge.
- ↑ https://www.reddit.com/r/EliteDangerous/comments/81umes/psa_you_can_pin_one_blueprint_per_engineer_not/
- ↑ Update 3.0.2