F63 Condor
F63 Condor close-up
Faction Specific
Default version
ManufacturerCore Dynamics
Dimensions13.5L - 10.5W - 2.5H m
TypeTiny Fighter
Top Speed316 to 327 m/s
Boost Speed536 to 554 m/s
Manoeuvrability53 to 54 deg/s pitch
Shields25 MJ
Cargo Capacity0 t
Unladen Jump Range0 ly
Landing Pad SizeFighter Hangar
Hardpoints1x Utility Mount
2x Small Hardpoints
The F63 Condor is the mainstay superiority fighter of the Federation Intervention fleet. Deployed locally by Federal capital vessels, as well as smaller ships that can support a fighter hangar, the Condor is meant to fly in large numbers.

Its small size and manoeuvrability is what makes it hard to hit, and it can be assumed to be very cheap to mass produce due to its size. The F63 Condor supports two small hardpoints and at least one utility mount.

Also, due to its size, the F63 Condor does not possess a Frameshift drive, and thus cannot go into Supercruise, nor jump. It is inherently reliant on either a station, outpost or carrier to be deployed from.

The F63 Condor is flyable in the Close Quarters Combat gamemode, and is a part of the starter (Rank 1) loadout. It comes with two pulse lasers and a chaff launcher as default.

With the release of Elite Dangerous: Horizons v2.2 "The Guardians" update, the Condor is a Ship-Launched Fighter that can be deployed from a Fighter Hangar module.

The F63 Condor can be purchased in Federation systems only, but can be restocked in any system.

Description Edit

The blueprint describes the F63 Condor "A mainstay superiority fighter. The F63 Condor has an excellent track record of prosecuting Federal interests. The short range craft deployed by capital class vessels, provides effective point-defence and strike capability. Typically deployed in numbers to offset their lack of defensive capability."[1]


The F63 Condor is available in 5 variants, which differ only in weapons and utility module, and slightly in the top and boost speed.  It is the only fighter available with kinetic weapons. F-variants have fixed weapons and G-variants have gimballed weapons.

Variant Weapons Utility Damage Per Second Speed [Boost] (m/s) Pitch / Roll / Yaw Rate (deg/s) Cost (CR) *
Aegis F 2x fixed plasma repeater Point Defence Turret 38 327 [554] 54 / 119 / 24 15,270
Rogue F 2x fixed multi-cannons Chaff Launcher 42 316 [536] 53 / 115 / 23 15,270
Gelid G 2x gimballed beam lasers Heat Sink Launcher 25 316 [536] 53 / 115 / 23 15,270
Rogue G 2x gimballed pulse lasers Chaff Launcher 12 316 [536] 53 / 115 / 23 15,270
Gelid F 2x fixed pulse lasers Heat Sink Launcher 42 316 [536] 53 / 115 / 23 15,270

* This is the cost to initially outfit a Fighter Hangar bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.[2]

Purchase Locations Edit

Variant System Station Date Seen Notes
Aegis F Carnoeck Bacon City 01/03/2018
Rogue F Carnoeck Bacon City 01/03/2018
Gelid G Carnoeck Bacon City 01/03/2018
Rogue G Carnoeck Bacon City 01/03/2018
Gelid F Carnoeck Bacon City 01/03/2018

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