Welcome to the Federation. Please state your corporate allegiance before registering your vote. The most massive of the interstellar powers creaks under the weight of its ancient bureaus. The densely settled territory of the Federation grants it superb wealth but at the cost of political stability. An under-supported working population is kept entranced by mass entertainment and commercialism even as their political rights slowly ebb away. Can the Federation’s dream of interstellar democracy, one citizen, one vote, survive in the face of trillions of voters?
— The Federation Sourcebook, EDRPG
The Federation, formerly the Federation of Star Systems, is a galactic superpower and representative democracy. It is the oldest and largest of the three major factions in the galaxy. Planet Earth (Sol), birthplace of humankind, is the historic former capital of the Federation and regarded as the centre of human-inhabited space. The Federation loosely lies between the Alliance and the Empire on the galactic map. The Federation's current capital Olympus Village is on planet Mars. Several branches of the federal government are centered in Olympus Village such as the Federal Congress and the President in the White House.
The Federation arose from the ashes of the Third World War in the mid 21st century. The war caused tremendous devastation across the planet, decimating the population. The Federation is highly dependent on technology and is economically and socially corporatist. In the period of rebuilding after the end of World War 3 on Earth (circa 2044-2055 CE) the corporations became powerful and dominant. In modern times it is the corporations who are the life-blood and backbone of the Federation. It is rumoured that these corporations have such influence and power that they can even direct the Federal government, perhaps even to the point of choosing the President. The current Federal president is Zachary Hudson.
Corruption and bribery are not unusual in the Federation and law enforcement has been known to turn a blind eye if the price is right.
The relationship between the Federation and the Alliance is one of tolerance. The relationship between the Federation and the Empire is one of deep hostility.
Consolidation on EarthEdit
Mankind's first ventures into space were tentative and gradual. The early part of the 21st century saw the first manned spaceflights beyond the moon, but it took major population and economic problems to stimulate enough commercial commitment to start settlements beyond Earth.
The Third World War saw this exploration expenditure dragged back again and it wasn't until the very end of the 21st century that colonies on Mars and the Moon became truly permanent and viable.
After the war, the dominant power was the United States of the Americas, and as the remaining other countries joined it over the next few decades, it was renamed the Federation of the United States and later "The Federation" as the implied reference to one of the pre-war powers was a block to the remaining countries joining it. It had a constitution and laws derived from the earlier powers, but much simplified.
Many different factors changed humanity’s outlook after that. The rise of the corporations, the discovery of the first fossils on Mars, and the explosive exploration triggered by the invention of the hyperdrive by Li Qin Jao and others in the 22nd century, first by unmanned probes, then with manned craft, overtaking the generation ships sent in the previous decades. Despite the huge dangers involved, a massive land-grab followed, fuelled by the voracious corporations.
It wasn’t until some of the ecological excesses of these early colonists became apparent over a century later that Earth took its first steps, founding the Federation and becoming the colossal entity it is now, creating some order in what had become an unruly free-for-all.
The Federation AccordEdit
In 2242 CE the Federation Accord was created outlining certain rights and responsibilities for members, uniting many of the new colonies, by force in some cases. After a short conflict the Taylor Colony in Tau Ceti (which had been ignoring Earth's demands to stop killing the native wildlife to near extinction levels over a period of approximately 20 years) became the first signatory outside the Sol system. Sol and Tau Ceti were soon joined by Delta Pavonis, Altair, and Beta Hydri, and these five systems are today regarded as the founding members of the Federation. The name of the Federation was also changed at this time to the "Federation of Star Systems", but the name didn’t stick and quickly returned to just the Federation.
From that point the Federation provided a stable framework to facilitate the further expansion of humanity to ever more distant star systems but not all colonies wanted a part of this. A distant early colony, formed by a band of political idealists as far from Earth as they could manage, in the system of Achenar would eventually spark another defining moment for the Federation and indeed humanity as a whole.
The Federation has always seen itself as the major power in the galaxy. From the very beginning, long before the Empire or Alliance existed, it took upon itself the task of policing the galaxy and being the peacekeepers. While sometimes not in the best interests of minor factions involved, the decisions made by the Federation are usually made for the benefit of its citizens.
The Birthright Wars Edit
Between 2621 and 2735, Federal member systems underwent a period of societal change. The original colonial charters of many settlements granted hereditary land and position to families descended from their original settlers. Many of these birthright claims extended across vast areas of land and encompassed massive resources. The old charters became a hindrance especially to corporations who wanted access to these assets and gradually more and more pressure came to bear on the presidential administration to take action against this 'stifling anachrinism'.
The Birthright Wars were the name given to a series of conflicts that resulted in the forced acquisition or redistribution of hereditary rights (depending on your viewpoint) from colonial pioneers to corporations who had necessary technology to exploit these regions. It was generally blamed on corporate greed at the time, but notably the Federal Navy stood by.
The commercial race in starship innovation together with increased funding from the Birthright Wars allowed the Federation to renew and centralise its military power. In the past, mobilising a fleet had required mustering resources from each member system, but generous corporate charters authorised different corporations to build and maintain centralised fleets. The first of this was commissioned and trained at Anlave in 2702, providing a much needed new purpose for the ruined agricultural system. These could be deployed much more efficiently against the Federation's enemies.
Anlave was the site for the final act in the Birthright Wars. Exiled descendants of displaced original colonists, invaded the system in 2708, and bombarded the Naval Academy at Anderton, obliterating it. A battlefleet of privateers descended on the system, but were beaten back by a spirited and shrewd tactician; Admiral Ghenkis B'nami. It was believed at the time that Imperial finance had sponsored the coup, but no link was ever proven, and this is now seen as scaremongering.
Recent events - 3300 onEdit
Jasmina Halsey of the Liberal Party was elected President of the Federation in 3300 CE. Her initial popularity quickly faded after she criminalized the narcotic Onion Head in December of that year, and launched short-lived a military campaign against Onion Head growers in the Kappa Fornacis system. Soon after, an independent minor faction seized control of the Federation system of Lugh, prompting Halsey to retaliate and igniting The War for Lugh, which ended in an embarrassing defeat for the Federation. Halsey's reputation took its most dramatic hit when she ordered an attack against an unarmed refugee convoy which the leader of the Lugh rebels was reportedly aboard; almost ten thousand innocent Federal civilians died in the attack, and Halsey's approval rating dropped to 26%.
On May 26, 3301, Starship One, personal ship of the Federal President, went missing with Halsey and her Vice President, Ethan Naylor, on board. With Halsey presumed dead, an election was called and on June 2, Shadow President Zachary Hudson of the Republican Party was elected the next President of the Federation.
On February 26, 3302, Jasmina Halsey was found alive in an escape pod recovered from the wreckage of Starship One following a search campaign sponsored by President Hudson. Upon being revived weeks later, she claimed that she had encountered super-intelligent beings with a message of peace. Over the subsequent months, Halsey became an international advocate for peace.
By 3303, tensions between the Federation and the Empire have become heightened as both superpowers have significantly increased military spending and capital ship construction. Proxy conflicts have broken out in the vicinity of the Pleiades Nebula as Federation and Empire sought to monopolize access to Alien Structures and Meta-Alloys.
On June 13, 3303, a Federal fleet was wiped out in an apparent attack by Thargoids. On June 19, President Hudson responded to the attack and discovery that the Thargoids were tied to the recent spate of alien encounters by starship pilots, saying that the Federal military had been expanding in recent months in preparation for a possible conflict with a hostile alien species.
The Federation's shift of focus to the Thargoids was demonstrated by the completion of the Blackmount Orbital Asteroid Base in HIP 17692 on July 7, 3303, and the announcement on the same day of a campaign to gather the resources for the construction of a survey outpost in the system to monitor Thargoid activity. The campaign proved successful and the outpost, Blackmount Habitation, was established on HIP 17962 A 1.
By September 3303, speculation was rife that tensions between the Federation and Empire were thawing and the cold war was ending after the three superpowers set aside their differences to sponsor the creation of Aegis. Commentators opined that because neither the Federation nor the Empire had succeeded in establishing a monopoly over Meta-Alloys, both sides wanted to back down and save face. This development was soon followed by the withdrawal of the Federal blockade of Professor Palin on Maia A 3 A.
On September 15, 3303, Chief of Federal Security Admiral Aden Tanner announced that another Thargoid attack had recently occurred which resulted in the destruction of multiple Federal vessels, including one Farragut Battle Cruiser. While the motives for this attack were unknown, Admiral Tanner confirmed that the Thargoids were now officially considered enemies of the Federation. President Hudson gave Tanner full authority over the Federal Navy to deal with the Thargoid threat. Amid speculation that Federal forces had provoked the attack, the Federation insisted that black box data from the wreckage indicated no provocation on their part; this was confirmed by Aegis, which had also analyzed data from the attack. The incident spurred the Federation and the other two superpowers to widen Aegis' remit to focus on both research and defence on September 21st. The organization's budget was dramatically increased, and it recruited the Engineers Liz Ryder and Professor Palin to produce a new anti-Thargoid weapon and a scanner for Thargoid ships, respectively.
On October 6, 3303, authorities in the Pleiades Nebula reported that the Federation had completely withdrawn its ships from the region, likely marking the end of the Federal-Imperial cold war over meta-alloys. The Empire was expected to follow suit in the coming days. Political commentators suggested that the attitude of cooperation brought about by the joint formation of Aegis, as well as escalating Thargoid attacks in the Pleiades, had been the catalyst for the withdrawal. The Empire's own withdrawal was confirmed by regional authorities on October 11.
In this modern age it’s hard for us to imagine that before the Federation, humanity existed on just a single world, bar a few small colonies on Mars and the Moon. Even stranger to our current experience was the fact that so many disparate tribal groupings, or ‘countries’ existed on one world.
Hierarchy and Commerce Edit
To an outsider, the hierarchy of Federation society is based on democratic principles - people vote within their System/State to elect Congressmen, and a President with an 8-year term and a ‘Vote of Confidence’ after the first 4 years. There are trillions of citizens who can vote in the elections. The interstellar democracy is supported by ancient bureaus.
However, corporate loyalty oils the machine, and Federation space is a battleground of commerce. Commercial organisations compete as aggressively as the law will allow for the time and attention of the Federal citizen, who goes through life bombarded by advertising.
Corruption is not unusual – individuals defend it shamelessly when caught as ‘getting one over the system’. Social class is only determined between ‘haves’ and ‘have-nots’. There is a lot of poverty about, as well as conspicuous wealth.
The huge gross domestic product (GDP) of the Federation economy funds a large, well-equipped Federal Navy which projects its values and influence.
Culturally the Federation is tolerant of some things (like religions) but utterly intolerant of drug-taking, political activism, and certain cultures. A great many things are illegal, like slavery, cloning and certain narcotics.
The media drives a culture of celebrity. Top ranking politicians, social commentators, entertainers and super-rich all command a great deal of media attention. This provides a massive distraction for the populace, to the extent that foreign wars conducted by the Federation on their behalf get little media attention. This has gone on for many hundreds of years, and there is no sign of it changing.
Robotics such as robots and androids as well as artificial intelligence are used extensively in Federal society. They do certain type of work so that people don't need to do the same. Clones and slaves are illegal in Federal space.
The President of the Federation is the elected head of state and head of government of the Federation. The President is elected for an eight year term by the citizens of the Federation. The president faces an automatic "Vote of Confidence" by the people after four years. If the incumbent President wins the vote, they are allowed to complete their full term, but the incumbent loses the vote, a new Presidential election is called. Presidents select and appoint a Vice President to serve as Acting President in the event that the President is unable to lead. The current Federal President is Zachary Hudson, and his Vice President is Brad Mitchell.
When the leader of one of the Federation's two main political parties, the Liberal Party and the Republican Party, is elected President, then the leader of the other party automatically becomes Shadow President. The Shadow President has no authority in the sitting President's administration, but he or she is often at the top of their party's list to run for the Presidency during an election. The current Shadow President is Felicia Winters.
Federal Congress is made up of 500 Congressmen (the term for both men and women). They sit in Congress, in Olympus Village on Mars – which replaced its location in Washington DC early in the 3rd millennium. Congressmen are expected to attend in person to vote.
Anyone can run for election to Federal Congress. They do not need to be backed by a political party or minor faction, but it helps. There are two major parties: the Liberals and the Republicans. Corporations generally do push (and fund) their chosen candidates or parties (e.g. Hudson), as do other special interest groups. Like the President, Congressmen are elected for an eight year term by the citizens of the Federation, with a "vote of no confidence" after four years. If the vote of no confidence succeeds then a full election takes place. A Congressman (or President) cannot serve multiple consecutive terms, though a Congressman can (and often does) become President immediately after a term as a Congressman.
Congressmen spend their days representing their constituency. They can also hold other office as part of government – for example chairing committees etc. They are not allowed to have corporate interests that might conflict with their political roles (though quite often some hide them via their friends, spouses etc, and not all get found out).
Every Federation system has representation at the Congress, but generally a Congressman represents multiple systems, except a few (like Sol) that have more than one Congressional representative, based loosely on historic population. Phenomenal growth in the outer systems has meant that they have little representation in Congress, and there is frequent discussion about creating many new Congressmen to address this balance, but the various power blocks realise it will change the balance of power away from the core systems, the very people who would have to vote it through – so many agree it is unlikely to happen in the near future.
Congressmen do not change when their system's controlling minor faction changes, and serve until their term is up, but their life could become difficult, so they might resign, triggering a local election.
Congressional Streamlining Edit
Federal colonies continued to mature into Congressional members and became accepted as Federal States throughout the next two centuries. However, the ratification of each colonial charter and approval of membership made the governing body of the Federation more and more unwieldy. This meant getting decisions made became more and more of a laborious and time consuming process, increasingly relying on Presidential Influence. Eventually in 2594, Congress passed an Act reducing the total number of congressmen dramatically at the subsequent election round, amid much controversy.
In parallel, the President's fixed four year term was extended to a single eight year term, with a Vote of Confidence by the people after four years. This was to address the problem that increasingly the Presidents were serving two consecutive terms (their limit - a historical limit dating back to pre Federation days), and few credible candidates would stand against them in what increasingly were referred to as the 'mid-term' election.
Federal law is based on an agreed Constitution. People have rights and freedoms, enshrined by this agreement. A great many things are illegal, like slavery, cloning and certain narcotics. Local 'State' law prohibits other trafficking to a greater or lesser degree. Things like ship-based weapons, personal weapons, other milder drugs and alcohol are banned in some systems.
Federal law is controlled by the Mars government, and the sheer size of the Federation makes it very hard for a System to have any influence on changing it.
- Sol - origin system of humanity, including the species' original homeworld, Earth (Sol 3), and the Federation's current economic and political centre, Mars (Sol 4), with the capitol itself located in the metropolis of Olympus Village. Founding system.
- Tau Ceti - Taylor Colony (Tau Ceti 2) was home to the first extraterrestrial biosphere encountered by humanity, and played a central role in the founding of the Federation. More recently, it was the birthplace and childhood home of Shadow President Felicia Winters. Founding system.
- Delta Pavonis - Reagan's Legacy (Delta Pavonis 3) was home to the second extraterrestrial biosphere encountered by human explorers, which was at a much earlier stage of development relative to Tau Ceti's. Early human colonization led to its complete extinction, and it has since been terraformed into an arid Earth-like world. Founding system.
- Altair - Biggs Colony (Altair 4) is a humid, mostly oceanic Earthlike world, renowned for a striking beautiful and famously dangerous biosphere. It is also the home of Altairian Skin, a beneficial microorganism used to decorate and clean the human body. Founding system.
- Beta Hydri - Homeland (Beta Hyrdi 6) was an early human colony and today is one of the most densely-settled Earth-like worlds. Founding system.
- Nanomam - key military production system and the personal headquarters of Federal President Zachary Hudson.
- Rhea - home to a large agricultural industry based on its twin Earth-like worlds, and a popular tourist destination. Personal headquarters of Shadow President Felicia Winters.
- Lembava - home to a number of high tech Federal corporations, and the personal headquarters of Sirius Corporation CEO Li Yong-Rui.
|5||Chief Petty Officer||Federal Assault Ship||Vega, Beta Hydri|
|6||Warrant Officer||PLX 695|
|7||Ensign||Federal Gunship||Ross 128|
|12||Rear Admiral||Federal Corvette|
For players to be promoted through the Federation's ranks they must complete missions or other favourable activities with Federation minor factions (which will generally take a long time depending on the activity).
How much progress one has made toward a rank can be seen in the right HUD panel, in the Reputation section of the Status tab. The current rank is shown by name along with a percentage indicator to show the progress made towards the next rank.
Once the rank indicator reaches 100%, the player will be able to find special Federation Navy missions that will promote the user to the next rank.
While the percentage indicator will not indicate more than 100%, the player is able to complete non-navy missions beyond that level and then complete several Navy missions in a row.
The Navy missions show up randomly alongside normal missions in the mission board and often require a "friendly" standing with the issuing minor faction. The missions can be identified by the name; they usually include "Federal Navy...", eg. "Federal Navy Aquisition Contract". Note that these missions seem to appear more often in solo play than in open play. Try switching to solo play if you have issues finding them. It is also recommended to have a ship that can land on medium size landing pads so you can accept any mission.
- Farragut Battle Cruiser
- Federal Corvette
- Federal Gunship
- Federal Dropship
- Federal Assault Ship
- F63 Condor
Permits are required to access certain systems that are otherwise locked out by the computer of your Frame Shift Drive (FSD).
Such permits are rewarded by the the controlling faction for that locked system, when you become friendly with that faction, by accomplishing missions such as "Federal dispatch" and receiving ranks. You can often find that faction on a station outside the main system they control.
Once finished several dispatch quests, simply visit the Bulletin Board at any of the faction's stations to accept a job titled "Federal invitation". Accepting the job automatically adds the permit to your FSD computer.
Associated minor factionsEdit
|Faction||System||Station||Current (YYYY MM DD)|
|61 Cygni Resistance||61 Cygni||Broglie Terminal||3301 02 04|
|Barnard's Star Advanced Corp.||Barnard's Star||Boston Base||3301 02 04|
|Barnard's Star Advanced Corp.||Barnard's Star||Levi-Strauss Installation||3301 02 04|
|Barnard's Star Alliance||Barnard's Star||Miller Depot||3301 02 04|
|Beta Hydri Democrats||Beta Hydri||Edmondson High||3301 02 04|
|Beta Hydri Democrats||Beta Hydri||Stevenson Base||3301 02 04|
|Beta Hydri Partners||Beta Hydri||Matteucci Enterprise||3301 02 04|
|Blue Public Solutions||Ross 104||Bunch City|
|Confederation of Larais||Larais||Burbank Orbital||3301 02 07|
|Crimson Comms Corporation||Larais||Volta Landing||3301 02 07|
|Federal Congress||Sol||Daedalus||3301 02 04|
|Federal Congress||Sol||Li Qing Jao||3301 02 04|
|Future of Altair||Altair||Solo Orbiter||3301 02 04|
|Gold Public Incorporated||Turdetani||Rushworth Port||3301 02 07|
|Green Party of Lutyen's Star||Lutyen's Star||Ashby City||3301 02 04|
|Green Party of Wise 1506+7027||Wise 1506+7027||Dobrovolskiy Enterprise||3301 02 04|
|Independents of Duamta||Duamta||Davis Terminal||3301 02 04|
|Independents of Duamta||Duamta||Polyakov Station||3301 02 04|
|Independents of Mildeptu||Mildeptu||Buchli City||3301 02 04|
|Independents of Mildeptu||Mildeptu||Singer Enterprise||3301 02 04|
|Independents of Mildeptu||Mildeptu||Wheelock Terminal||3301 02 04|
|Independents of Ross 154||Ross 154||Birkeland City||3301 02 04|
|Jet Power Commodities||Duamta||Wang City||3301 02 04|
|Kruger 60 Free||Kruger 60||Kepler Gateway||3301 02 04|
|Liberals of Eta Cassiopeiae||Eta Cassiopeiae||Morgue's Mortuary||3301 02 04|
|Lutyen's Star Co||Lutyen's Star||McNair Gateway||3301 02 04|
|Mother Gaia||Sol||Abraham Lincoln||3301 02 04|
|Mother Gaia||Sol||Columbus||3301 02 04|
|Mother Gaia||Sol||Galileo||3301 02 04|
|Mother Gaia||Sol||M. Gorbachev||3301 02 04|
|Mother Gaia||Sol||Titan City||3301 02 04|
|Partnership of Alpha Centauri||Alpha Centauri||Hutton Orbital||3301 02 04|
|People's Procyon Values Party||Procyon||Cormack Hub||3301 02 04|
|People's Procyon Values Party||Procyon||Pontes Gateway||3301 02 04|
|Purple Travel Industries||Eta Cassiopeiae||Angus Manwaring||3301 02 04|
|Purple Travel Industries||Eta Cassiopeiae||J.F. Kennedy||3301 02 04|
|Ross 104 C||Ross 104||Bunch City||2015 05 09|
|Social Abrocmii Future||Abrocmii||Rennie City||3301 02 04|
|Sol Workers' Party||Sol||Burnell Station||3301 02 04|
|Wise 1506+7027 Company||Wise 1506+7027||Borman Port||3301 02 04|
|Wise 1506+7027 Company||Wise 1506+7027||Parise Dock||3301 02 04|
|V2151 Cygni Independents||Tun||Tun's Wart||3302 01 02|
|People's Tun for Equality||Tun||Tun's Wart||3302 01 02|
|Independent Apala Independents||Tun
|Tun's Wart||3302 01 02|
|Tun Dynamic Corp.||Tun||Tun's Wart||3302 01 02|
|Tun Netcoms Services||Tun||Tun's Wart||3302 01 02|
|Gold Power Partners||Apala||Wilson City||3302 01 02|
|Bonitou Republic Party||Bonitou||Lyakhov City||3302 01 02|
|Bonitou Jet General Party||Bonitou||Lyakhov City||3302 01 02|
- Originally, the Federation government was intended to feature three main political parties: Democrats, Republicans, and Libertarians. By the time Elite Dangerous launched, this had been changed to just two political parties, the Liberals and Republicans.
See also Edit
- ↑ The Federation Sourcebook excerpt
- ↑ 2.0 2.1 2.2 2.3 Galactic Superpowers - Story - Elite Dangerous
- ↑ The Founding of the Federation - GalNet
- ↑ 4.0 4.1 4.2 Tourist Spot 0165 beacon near Earth
- ↑ 5.0 5.1 5.2 5.3 The Founding of the Federation - GalNet
- ↑ 6.0 6.1 Tourist Beacon 0181
- ↑ 7.0 7.1 Tourist Beacon 0183
- ↑ Galactic News: New Superpower Bases in the Pleiades
- ↑ Community Goal: New Federal Outpost
- ↑ Galactic News: Federal Outpost Campaign Concludes
- ↑ Galactic News: Cold War Thawing?
- ↑ Galactic News: Federal Blockade Ends
- ↑ Galactic News: Federal Capital Ship Destroyed by Thargoids
- ↑ Galactic News: Federation Addresses Rumours
- ↑ Galactic News: Aegis to Widen Remit
- ↑ Community Goal: Engineers Appeal for Thargoid Material
- ↑ Galactic News: Federation Withdraws from Pleiades
- ↑ Galactic News: Empire Pulls Out of Pleiades
- ↑ The Founding of the Federation - GalNet
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Newsletter #22
- ↑ Tourist Beacon 0213, WorldCraft Theme Park
- ↑ http://wiki.alioth.net/index.php/Empire
- ↑ 23.0 23.1 Tourist Beacon 0180
- ↑ Galactic News: Galactic Leaders Respond to Discovery
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Governments and politics in Elite Dangerous by Michael Brookes
- ↑ Tourist Beacon 0180
- ↑ 27.0 27.1 Tourist Beacon 0162
- ↑ 1.5 Update