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For Ship-Launched Fighter models and their operation, see Ship-Launched Fighters.
FighterHangar

In-game icon

A module designed to house ship-launched vehicles.

— In-Game Description

The Fighter Hangar is an internal module that can carry Ship-Launched Fighters. It is only compatible with certain ships.

Compatible ShipsEdit

Currently, the only ships that can equip a Fighter Hangar module are:

Outfitting Edit

SLF-Fighter-Hangar-Inside

Inside a Fighter Hangar

Fighter Hangars are available in the Outfitting section of many stations. Only one Fighter Hangar module can be installed on a ship.

Each Fighter Hangar module has one or more fighter bays. Each bay can carry a different fighter design type and/or variant. The number of bays therefore determines how many different fighter types/variants can be carried by the ship.

Each bay also has a maximum fighter capacity. This determines how many fighters can be produced and destroyed before the bay needs to be restocked at a station.

Fighter Hangar modules do not include any fighters when first installed, they must be purchased separately. Purchasing a fighter type/variant configures that particular bay to produce that fighter type/variant. When fighters are destroyed and then restocked at a station, the bay is replenished with the same fighter type/variant. Outfitting can be used to convert a bay to a different fighter type/variant.

Usage Edit

Main article: Ship-Launched Fighters
Ship-Launched-Fighter-Docking-Anaconda

Imperial Fighter docks with an Anaconda

The Role Panel is used to launch fighters, to control whether the player or a NPC Pilot is controlling the fighter or ship, and to issue orders between the two. Deploying multiple fighters simultaneously requires using a Class 6 or 7 Fighter Hanger with human crewmembers via Multicrew.

The Fighter Hangar module only needs power to launch the fighters, but not to dock them. If a ship's power output is maxed out while hardpoints are deployed, fighters will need to be launched before deploying hardpoints, and hardpoints will need to be retracted in order to deploy any replacement fighters.

When a fighter is destroyed there is an 80-second delay before another can be launched from the same hangar bay. If the Fighter Hangar has more than 1 bay however, a replacement fighter can be launched from the other bay immediately.[1]

Specifications Edit

Class Rating Mass (T) Power Draw (MW) Hangar Bays Fighters per Bay Cost (CR)
5 D 20.00 0.25 1 6 575,660
6 D 40.00 0.35 2 8 1,869,350
7 D 60.00 0.35 2 15 2,369,330

Purchase Locations Edit

Class System Station Date Seen Discount Fighter Types
5, 6, 7 Groombridge 34 Ford City December 27, 2017 No F63 Condor
5 LHS 28 Flade Enterprise December 27, 2017 15% F63 Condor
5, 6, 7 Zeus The Midas December 27, 2017 No Imperial Fighter
5, 6, 7 Arjung Hiyya Orbital December 27, 2017 15% Imperial Fighter
5, 6, 7 Tellus Ahern Enterprise December 27, 2017 No Taipan
5, 6, 7 Bragurom Du Pellegrino Station December 27, 2017 No Taipan
5, 6 San Tu Chomsky Terminal January 21, 2018 No Taipan
5,6,7 Nanomam Savitskaya Bastion April 29, 2018 No Taipan, F63 Condor
5,6,7 Ceos Babbage Gateway June 16, 2018 No Taipan, F63 Condor, Imperial Fighter

Notes Edit

Gallery Edit

References Edit

  1. https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/
  2. https://forums.frontier.co.uk/showthread.php/300177-Elite-Dangerous-The-Guardians-2-2-update