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Beam Laser

Beam Laser (Class 3, Fixed)

Continuous-fire laser weapon...

— In-Game Description

The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost.

Usage[]

The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of thermal waste and distributor draw.

A variant of the Beam Laser, the Retributor, is available as a Powerplay loyalty reward for Edmund Mahon supporters.

Specifications[]

Class Rating Mass (T) Integrity Power Draw (MW) Weapon Mode Damage or DPS Armour Pierce Rating Thermal Load/s Distributor Draw/Shot (MW) Value (CR)
1 E 2.00 40 0.62 Fixed 9.82 18 3.53 1.94 37,430
1 E 2.00 40 0.60 Gimbal 7.68 18 3.65 2.11 74,650
1 F 2.00 40 0.57 Turret 5.4 18 2.4 1.32 500,000
2 D 4.00 51 1.01 Fixed 15.96 35 5.11 3.16 299,520
2 D 4.00 51 1.00 Gimbal 12.52 35 5.32 3.44 500,600
2 E 4.00 51 0.93 Turret 8.83 35 3.53 2.16 2,099,900
3 C 8.00 64 1.62 Fixed 25.78 50 7.22 5.10 1,177,600
3 C 8.00 64 1.60 Gimbal 20.3 50 7.61 5.58 2,396,160
3 D 8.00 64 1.51 Turret 14.36 50 5.11 3.51 19,399,600
4 A 16.00 80 2.61 Fixed 41.38 60 9.93 8.19 2,396,160
4 A 16.00 80 2.57 Gimbal 32.68 60 10.62 8.99 8,746,160

Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.

Engineering[]

This weapon can be modified by Engineers to enhance its abilities.

Modifications[]

The following modifications can be applied to this module:

Experimental Effects[]

The following Experimental Effects can be applied to this module:

Purchase Locations[]

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Alrai Bounds Hub
All All Okinura Bennett Gateway
All All HIP 20277 Fabian City
All All Latuba Soukup City
All All Beta Comae Berenices Gresley Port
All All Ratraii Colonia Dream

Gallery[]

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