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Wpn c3 cannon

Class 3 Cannon

Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.

— In-Game Description

The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.

Usage[]

Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.

Comparing cannons with multi-cannons, both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by Armour Hardness. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.

There are behavioral similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.

On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.

Specifications[]

Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).

Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no Damage Falloff: they always do full damage regardless of range.

Class Rating Mass
(T)
Integrity Power
Draw
Distributor
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load/s
Ammo
magazine Size
Ammo
Maximum
Value
(CR)
1 D 2.00 40 0.340 0.46 Fixed Kinetic 22.50 35 0.5 11.30 1.40 6 100 21,000
1 E 2.00 40 0.380 0.48 Gimbal Kinetic 15.90 35 0.5 8.30 1.30 5 100 42,200
1 F 2.00 40 0.320 0.22 Turret Kinetic 12.80 35 0.4 5.50 0.70 5 100 506,400
2 D 4.00 51 0.490 0.70 Fixed Kinetic 36.90 50 0.5 17.00 2.10 6 100 168,430
2 D 4.00 51 0.540 0.75 Gimbal Kinetic 25.50 50 0.5 12.30 1.90 5 100 337,600
2 E 4.00 51 0.450 0.34 Turret Kinetic 19.80 50 0.3 7.90 1.00 5 100 4,051,200
3 C 8.00 64 0.670 1.07 Fixed Kinetic 55.60 70 0.4 23.40 3.20 6 100 675,200
3 C 8.00 64 0.750 1.14 Gimbal Kinetic 37.40 70 0.4 16.50 2.90 5 100 1,350,400
3 D 8.00 64 0.640 0.53 Turret Kinetic 30.30 70 0.3 11.20 1.60 5 100 16,204,800
4 B 16.00 80 0.920 1.61 Fixed Kinetic 83.10 90 0.4 31.60 4.80 6 100 2,700,800
4 B 16.00 80 1.030 1.72 Gimbal Kinetic 56.60 90 0.4 22.60 4.40 5 100 5,401,600

Engineering[]

This weapon can be modified by Engineers to enhance its abilities.

Modifications[]

The following modifications can be applied to this module:

Experimental Effects[]

The following Experimental Effects can be applied to this module:

Purchase Locations[]

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 Ursae Majoris Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock

Videos[]

Gallery[]

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