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FragmentCannon Ingame

Multi-shot projectile weapon...

— In-Game Description

The futuristic space equivalent of a shotgun. It can fire three shots quickly in a row, giving it a high DPS.

Fragment cannons are capable of devastating close range targets, but are notorious for short effective range, limiting the damage ability despite a high purported DPS.

In the 1.5 update to Elite Dangerous, the fragment cannon had its maximum ammunition count changed from 33 to 93, greatly increasing the lifetime damage the weapon is capable of inflicting. Coupled with the addition of synthesis in Horizons, the fragment cannon is now more viable in combat. 

Despite having very high armor penetration, the spread of the weapon makes consistency difficult. Outside of 200m, the weapon spread is so high that targeted module damage is negligible. However, point blank shots can consistently yield 20-30% module damage per shot, assuming most of the pellets land on target. 

It is recommended to use fragment cannons with a highly maneuverable ship to utilize its full potential.

MunitionsEdit

Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 17 CR per unit. a full reload of all 93 rounds in the fragment cannon costs 1,581 CR.

The fragment cannon uses 'Large Calibre Munitions' for synthesis, requiring 4 nickel, 3 carbon and 2 sulfur to rearm half of the total ammunition carried by the fragment cannon.

Gallery Edit

SpecificationsEdit

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 E 2.00 A 0.450 Fixed Kinetic 2 A 5.5 /s 8 1 3 90 36,000
1 E 2.00 A 0.590 Gimbal Kinetic 2 A 5.8 /s 7 1 3 90 54,720
1 E 2.00 A 0.420 Turret Kinetic 1 A 4.0 /s 6 1 3 90 182,400
2 A 4.00 A 0.740 Fixed Kinetic 3 A 5.0 /s 9 1 3 90 291,840
2 D 4.00 A 1.030 Gimbal Kinetic 2 A 5.3

/s

9 1 3 90 437,760
2 D 4.00 A 0.790 Turret Kinetic 2 A 3.7

/s

1 3 90 1,459,200
3 C 8.00 A 1.020 Fixed Kinetic 3 A 4.5 /s 10 1 3 90 1,167,360
3 C 8.00 A 1.550 Gimbal Kinetic 3 A 4.8 /s 10 1 3 90 1,751,040
  • Damage, DPS, and Thermal Load are all based upon the in-game display which uses an "out of 10" scale thus the values for these sections should be assumed as approximations.

Engineers Edit

This weapon can be modified by Engineers to enhance it's abilities.

Modifications Edit

The following modifications can be applied to this module:

Possible Experimental Effects Edit

Modifying this module can sometimes result in any one of the following special effects also being applied:

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