The Interdictor is a triggered device that can pull a target ship out of supercruise along with your own vessel, in effect dragging both ships to the same area in space. Using it requires the target to be in front of your vessel, facing a similar direction, and within range of the device. If these three criteria are met, activating the FSD interdictor will result in a stream of directed energy towards the targeted ship. This stream attempts to destabilize its frame shift drive. To ensure a successful drop, keep the target vessel in the centre of the reticule at all times. The target ship may attempt to escape an interdiction; its HUD will highlight an escape vector for its pilot to aim at. The relative effectiveness of the target and interdicting pilot will result in either a successful interdiction or a failure. In both cases the interdicting vessel will drop from supercruise. Interdiction places significant stress on all vessels involved, causing a small amount of damage. Pilots may submit to an interdiction by throttling down to avoid suffering this damage. Be aware, interdicting a vessel not currently wanted by the authorities is a crime.
— In-Game Description
A Frame Shift Drive Interdictor is used to interdict pilots and NPCs in supercruise. Maximum length of an interdiction tether is measured in seconds (between 3 and 16 sec) depends on class and rating of the interdictor, and scales with the speed of your craft. For example, having an interdictor with 10s range and having speed of 10c will result in a 100ls effective interdiction range. Note that all the interdictors have a facing limit of 50 degrees by default.
To use a Frame Shift Drive Interdictor, it must be bound to a fire group, (e.g. secondary fire group, default "N") then activated while in supercruise. When in range and behind the target press the dedicated fire group button to engage. Keep your target sighted so they can't escape.
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