FrameShiftDriveInterdictor Ingame

The Interdictor is a triggered device that can pull a target ship out of supercruise along with your own vessel, in effect dragging both ships to the same area in space. Using it requires the target to be in front of your vessel, facing a similar direction, and within range of the device. If these three criteria are met, activating the FSD interdictor will result in a stream of directed energy towards the targeted ship. This stream attempts to destabilize its frame shift drive. To ensure a successful drop, keep the target vessel in the centre of the reticule at all times. The target ship may attempt to escape an interdiction; its HUD will highlight an escape vector for its pilot to aim at. The relative effectiveness of the target and interdicting pilot will result in either a successful interdiction or a failure. In both cases the interdicting vessel will drop from supercruise. Interdiction places significant stress on all vessels involved, causing a small amount of damage. Pilots may submit to an interdiction by throttling down to avoid suffering this damage. Be aware, interdicting a vessel not currently wanted by the authorities is a crime.

— In-Game Description

A Frame Shift Drive Interdictor is used to interdict pilots and NPCs in supercruise. Maximum length of an interdiction tether is measured in seconds (between 3 and 16 sec) depends on class and rating of the interdictor, and scales with the speed of your craft. For example, having an interdictor with 10s range and having a speed of 10c will result in a 100ls effective interdiction range. Note that all the interdictors have a facing limit of 50 degrees by default.

To use a Frame Shift Drive Interdictor, it must be bound to a fire group, (e.g. secondary fire group, default "N") then activated while in supercruise. When in range and behind the target press the dedicated fire group button to engage.

When an interdiction is successfully initiated a red marker will appear representing the target ship. You must keep the mark in the crosshair of the ship to increase your interdiction level (shown on each side of the crosshair; left side is the target while the right is the interdictor. When either bar is full the battle is won for that side). NPCs will put up very little struggle and can be interdicted in very sluggish ships with ease; they will also never surrender to interdictions. Players will be more mobile and often trickier, however, the advantage is generally in the interdictors side; as even a more maneuverable ship can easily be interdicted. If too long of time passes or the target successfully dodges, you will be forced out of supercruise. If an obstacle such as a planet gets in the way of an interdiction it will end immediately and you will not be forced out of supercruise unless forced to due to planet proximity.

Starting an interdiction on any non-wanted craft will issue a fine, however, no bounty is incurred unless the pirate actually opens fire on a target.


Class Rating Mass (T) Integrity Power
Range Value (CR)
1 E 1.30 32 0.140 3s 12,000
1 D 0.50 24 0.180 4s 36,000
1 C 1.30 40 0.230 5s 108,000
1 B 2.00 56 0.280 6s 324,000
1 A 1.30 48 0.320 7s 972,000
2 E 2.50 41 0.170 6s 33,600
2 D 1.00 31 0.220 7s 100,800
2 C 2.50 51 0.280 8s 302,400
2 B 4.00 71 0.340 9s 907,200
2 A 2.50 61 0.390 10s 2,721,600
3 E 5.00 51 0.200 9s 94,080
3 D 2.00 38 0.270 10s 282,240
3 C 5.00 64 0.340 11s 846,720
3 B 8.00 90 0.410 12s 2,540,160
3 A 5.00 77 0.480 13s 7,620,480
4 E 10.00 64 0.250 12s 263,424
4 D 4.00 48 0.330 13s 790,272
4 C 10.00 80 0.410 14s 2,370,816
4 B 16.00 112 0.490 15s 7,112,448
4 A 10.00 96 0.570 16s 21,337,344

Engineer Modifications Edit

The following modifications can be applied to this module by Engineers to enhance its abilities: