Jump range of the Asp Exporer

Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. If the distance to a system is greater than the ship's jump range, the ship is not able to jump there.

The jump range is determined by two factors: the mass of the ship, the Frame Shift Drive (FSD) and a Boost from Synthesis or a Jet-Cone. This means the jump range can be increased by the following.

  • A higher class and/or higher grade FSD
  • Lower ship module weight
  • Carrying less cargo and fuel
  • Synthesis of a boost
  • Gaining a boost in a neuton stars Jet-Cone

Engineers can upgrade the FSD for more range and other modules for lower weight.

Some ships have better jump range than other ships, for example the explorers: (not engineered)

ship name jump range (not upgraded) jump range (fully upgraded) ship cost (not upgraded) (CR)
Anaconda 9.41 ly 41.45 ly 146,969,451
Asp Explorer 13.12 ly 38.19 ly 6,661,153
Asp Scout 11.69 ly 31.47 ly 3,961,150
Diamondback Explorer 14.15 ly 41.61 ly 1,894,760
Diamondback Scout 11.35 ly 30.4 ly 564,320
Sidewinder MkI 7.56 ly 24.43 ly 32,000

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