KillWarrantScanner Ingame

Kill Warrant Scanner

Kill Warrant Scanners are used to maximise the gains for a bounty hunter by revealing the bounties a ship may have in addition to any in the current jurisdiction. Likewise perfectly clean ships in the current jurisdiction could have bounties elsewhere that can be capitalised on but beware that attacking a ship that is clean in the current system will have criminal ramifications. Kill Warrant Scanners are also extremely useful when trying to bounty hunt in an anarchy system as no ship will be wanted by default but they often have bounties elsewhere.

— In-Game Description

A Kill Warrant Scanner is mounted on the utility mount of your ship and needs to be assigned to a fire group, just like a weapon. It can be used to scan a targeted ship for bounties gained from other jurisdictions. This means for targets who already have a bounty, this bounty might increase. Other targets who show as having a clean status may gain a bounty after being scanned. For others there will be no change if they have committed no crime(s).

Be warned - using this scanner is usually considered to be suspicious behaviour (the scan target will often times attempt to manoeuvre away from you)! The target is always alerted when you initiate a scan on their ship.


You need to be within range (depends on scanner quality) of your target to activate the scanner. Holding the fire button down will initiate a scan and the button must be kept pressed until the scan completes. You also have to stay in range of your target, or the scan will be interrupted. A lot of the time when a target knows they are being scanned they try to get away, especially if they're guilty. Always be prepared for a hot chase with the scanner activated!

Note: the Target panel only shows the Clean/Wanted status in the current system - any extra bounties are visible only in the Contact tab. Furthermore, attacking a ship that is not Wanted in the current system is illegal in policed systems. When hunting in anarchy systems a Kill Warrant Scanner is required, as all targets will come up as Clean in the local system and you won't get any bounty unless you scan them first.

Note: If the target is currently discharging chaff from a Chaff Launcher a scan will not begin until the chaff effect wears off. If the target deploys chaff after a scan has started but before the scan has completed, the scan will not make any progress and will lose progress as if line of sight to the target has been broken. Chaff has no effect on a scan that has already been completed.


Class Rating Mass (T) Integrity Power
Range (KM)
Time (S)
Value (CR)
0 E 1.30 A 0.200 2 10 13,544
0 D 1.30 B 0.400 2.5 10 40,633
0 C 1.30 A 0.800 3 10 121,899
0 B 1.30 A 1.600 3.5 10 365,698
0 A 1.30 A 3.200 4 10 1,097,095

Engineer Modifications Edit

The following modifications can be applied to this module by Engineers to enhance it's abilities:

Purchase LocationsEdit

Rating System Station
A,B,C,D,E LTT 2667 Stephenson Hub
A, B, C Witchhaul Hornby Terminal
B Fujin Futen Starport
A,B,C,D,E Mokosh Lubin Orbital
B,C,D Diso Shifnalport
A,B,C,D,E Yakabugai Serebrov Station
A,B,C,D,E Eravate Ackerman Market
A,C,D Chamunda Gidzenko Ring
A,C,D,E Esumindii Nourse City
A,B,C,D Ross 210 Fu City
A,B Durojin Lavrador Platform
C,D,E Kremainn Wohler terminal
A,B,C,D,E Dongzi Penrose Ring
A,B,D Coquim

Hirayama Installation

A,B,C,D,E Nagnatae Howard City
B,E Cubeo Chelomey Orbital
A,B,C,D,E Chona Smoot Station
A,B,C,D,E Maridal Vonarburg Port
B,C,D Aulin Aulin Enterprise
B,C,D,E LP 580-33 Shkaplerov Ring
A,B,C,D,E LHS 3505 Olivas City
A,C,D GD 219 McKee Ring
B,C,D LTT 7069 Nakaya Gateway
A,B,C,D,E Belobog al-Haytham City

haxel port

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