Krait Phantom
Krait Phantom
ManufacturerFaulcon DeLacy
Years Produced3304-Present
Cost37,000,000 CR
Insurance1,850,000 CR
ExpansionElite Dangerous: Horizons
Default Specifications
Landing Pad SizeMedium
Pilot Seats2
Fighter HangarNo
Hull Mass270 t
Mass Lock Factor17
Armour Hardness60
Shields260 MJ
Top Speed256 m/s
Boost Speed358 m/s
Unladen Jump Range9.78 ly
Cargo Capacity82 t
Fuel Capacity32 t
Hardpoints4x Utility Mounts
2x Medium Hardpoints
2x Large Hardpoints
Internals1x Size 2 Compartment
3x Size 3 Compartments
3x Size 5 Compartments
1x Size 6 Compartment
Maximum Non-Engineered Specs
Top Speed290 m/s
Boost Speed406 m/s
Unladen Jump Range34.79 ly
Cargo Capacity188 t

With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

— In-Game Description

The Krait Phantom is an upcoming ship manufactured by Faulcon DeLacy. It is a variant of the Krait MkII. Whereas the Krait MkII was conceived as a combat vessel with enough internal compartment flexibility to take on other roles if desired, the Phantom embraces multirole capability at the expense of firepower and internal space. The result is a lighter and faster ship that can nonetheless hold its own in a variety of combat situations, or even be reconfigured into an ideal medium exploration vessel.

Overview Edit

The Krait Phantom has a more streamlined design than the Krait MkII. While it keeps two medium hardpoints and two large hardpoints, it exchanges the MkII's third large hardpoint, Fighter Hangar capability, and spacious three-canopy cockpit for a 50t reduction in hull mass.

In Combat, while sacrificing a good portion of damage output, defence and a fighter hanger when compared to the MkII, the Phantom excels with its higher mobility, which lets it become an agile fighter with decent overall stats. The Krait still has 2 large and 2 medium hardpoints, more than enough damage output to be a serious threat to large ships and combined with its high mobility, the Phantom can be a very deadly vessel. Overall the Phantom makes a fantastic Pirate and Bounty Hunter, but its lack of hardpoints make it a poor choice as an anti-xeno ship.

It has less Trading utility than the MkII as it has lower cargo capacity, though it is still very high for a medium ship and its higher jump range can make it a good choice for trading. As a Miner, it is also slightly worse, as it has fewer hardpoints which is a detriment with the changes to mining and lacks a Fighter Bay; a very useful tool for miners. The Phantom excels as an Explorer, with jump ranges comparable to the Asp Explorer depending on outfitting and Engineering, but more internal compartment space for a wider variety of modules.

The Phantom's two large hardpoints are mounted on the vessel's dorsal surface, behind and flanking the cockpit. The two medium hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward.

The primary pilot's seat is located squarely along the centerline of the ship, but the cockpit itself extends from the hull and is slightly under-slung, affording a wide, unobstructed frontal view reminiscent of a Lakon Spaceways ship such as the Asp Explorer. The single secondary pilot seat is placed behind the primary seat.

Purchase Locations Edit

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Krait Phantom.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys C 1 8
Reactor Bay Power Plant E 7 7
Thrusters Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 7 7
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Shield Generator E 6 6
Cargo Rack [x32] E 5 5
Cargo Rack [x32] E 5 5
Cargo Rack [x16] E 4 5
Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Cargo Rack [x2] E 1 2
  • (L) = Loaned
  • [x#] = Capacity

Notes Edit

Trivia Edit

  • The Krait Phantom's existence was accidentally hinted at when its name briefly appeared in the Frontier Store shortly after the release of Beyond Chapter Two (3.1).[1] It was not until the Beyond Chapter Four (3.3) announcement trailer was released that the Krait Phantom was confirmed to be a real ship.
  • The Krait Phantom may be named after the McDonnell FH Phantom.
  • Like the Asp Scout, the Phantom switches the two separate boosters of its more expensive variant for a single large booster.

Videos Edit

Gallery Edit

References Edit

  1. Frontier Forums: Krait Phantom and Alliance Crusader