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HatchBreakerLimpetController Ingame

Control unit that can program a blank limpet to hack an unshielded target's hold, causing cargo ejection.

— In-Game Description

To use make sure that the module is equipped and bound to a fire group. Take down the target's shields, manoeuvre close to the target's cargo hatch, shoot the Hatch Breaker and hope that it attached to the target's ship. If it is successful then cargo should spill out of the target's cargo hold. The two things that can render a limpet useless are shields and point defence. Because of the relatively slow movement speed compared to missiles it can be shot down easily by players and point defence turrets.

SpecificationsEdit

Limpet Controllers are fitted into Internal Compartment slots based on Class.

Class Rating Mass (T) Integrity Power Draw Range (m) Max. Active Limpets Hack Time (s) Value (CR)
1 E 1.30 A 0.120 1,500 2 42 600
1 D 0.50 B 0.160 2,000 1 36 1,200
1 C 1.30 A 0.200 2,500 1 30 2,400
1 B 2.00 A 0.240 3,000 2 24 4,800
1 A 1.30 A 0.280 3,500 1 18 9,600
3 E 5.00 A 0.180 1,620 4 36 5,400
3 D 2.00 A 0.240 2,160 3 31 10,800
3 C 5.00 A 0.300 2,700 3 26 21,600
3 B 8.00 A 0.360 3,240 4 21 43,200
3 A 5.00 A 0.420 3,780 3 16 86,400
5 E 20.00 A 0.300 1,980 9 31 48,600
5 D 8.00 A 0.400 2,640 6 26 97,200
5 C 20.00 A 0.500 3,300 7 22 194,400
5 B 32.00 A 0.600 3,960 9 18 388,800
5 A 20.00 A 0.700 4,620 6 13 777,600
7 E 80.00 A 0.420 2,580 18 25 437,400
7 D 32.00 A 0.560 3,440 12 22 874,800
7 C 80.00 A 0.700 4,300 15 18 1,749,600
7 B 128.00 A 0.840 5,160 18 14 3,499,200
7 A 80.00 A 0.980 6,020 12 11 6,998,400

NotesEdit

  • Limpets are stored in the ship's cargohold.

GalleryEdit

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