Defensive weapon. Deploys proximity-triggered charges.
— In-Game Description
Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.
This weapon can be modified by Engineers to enhance it's abilities.
The following modifications can be applied to this module:
Possible Experimental Effects Edit
Modifying this module can sometimes result in any one of the following special effects also being applied:
- Emissive Munitions
- Ion Disruptor
- Overload Munitions
- Radiant Canister
- Reverberating Cascade
- Shift-Lock Canister
- Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
Purchase Locations Edit
|1||I||LHS 3447||Larson Orbital||Fixed||24,260|
|2||I||LHS 3447||Larson Orbital||Fixed||294,080|