Defensive weapon. Deploys proximity-triggered charges.
— In-Game Description
Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.
Specifications
Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Armour Penetration |
Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | I | 2.00 | A | 0.400 | Fixed | Thermic | C | 2 | 1 | 36 | 24,260 |
2 | I | 4.00 | A | 0.400 | Fixed | Thermic | C | 3 | 3 | 72 | 294,080 |
- Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
Purchase Locations
Class | Rating | System | Station | Weapon Mode | Value |
---|---|---|---|---|---|
1 | I | LHS 3447 | Larson Orbital | Fixed | 24,260 |
2 | I | LHS 3447 | Larson Orbital | Fixed | 294,080 |