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The Mission Board (before v2.1 called 'bulletin board') is accessed through the Station Services and is where the player can accept available missions in Elite: Dangerous. There are a variety of missions that can be offered by stations ranging from delivery missions to assassination missions. Most missions fail upon the destruction of the player's ship.

Mission rewards can be (a combination of) credits, commodities, materials, reputation increase and infuence increase. Some materials needed for the engineering can only be acquired as a mission reward.

Mission TypesEdit

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Message

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • None
  • Station
- Yes Travel to destination and turn in the mission.
Commodity

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation

Decrease:

  • None
  • Station
Yes - Bring X commodity to destination. Lost items can be replaced.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Gift

Increase:

  • Reputation

Decrease:

  • None
  • Station
- - Bring X commodity to destination.
Food

Increase:[1]

  • Credits: Always
  • Economy Boom: Always
  • Famine: Sometimes
  • Influence: Always
  • Reputation: Always

Decrease:[1]

  • Economy Bust: Always
  • Station
- - Bring X commodity to destination.
Narcotic Agent

Increase:[2]

  • Credits: Always
  • Economy Boom: Always
  • Lockdown: Always
  • Influence: Always
  • Reputation: Always

Decrease:[2]

  • Economy Bust: Always
  • Station
- - Bring X commodity to destination.
Slaves

Increase:[3]

  • Credits: Always
  • Economy Boom: Always
  • Civil Unrest: Sometimes
  • Reputation: Always

Decrease:[3]

  • Influence: Always
  • Economy Bust: Always
  • Famine: Sometimes
  • Station
Yes - Bring X slaves to destination.
Prohibited Commodity

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Station
Yes - Bring X commodity to destination.
Non-Lethal Weapons

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation
  • Lockdown
  • Security

Decrease:

  • None
  • Station
Yes - Bring X weapons to destination.
Personal/Battle Weapons

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Lockdown
  • Security
  • Station
Yes - Bring X weapons to destination.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Medicine

Increase:[4]

  • Credits: Always
  • Influence: Always
  • Reputation: Always
  • Economic Boom: Always
  • Lockdown: Always

Decrease:[4]

  • Economic Bust: Always
  • Traders
  • USS (rare)
Yes Yes Bring X stolen commodity to destination.
Narcotic Agent

Increase:[5]

  • Credits: Always
  • Influence: Always
  • Reputation: Always
  • Economic Boom: Always
  • Lockdown: Always

Decrease:[5]

  • Economic Bust: Always
  • Traders
  • USS (rare)
Yes Yes Bring X stolen commodity to destination.
Salvage

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation

Decrease:

  • None
  • Traders (rare)
  • USS
Yes Yes Bring X stolen commodity or mission item to destination.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Authority

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X authority
Bounty Hunter

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X bounty hunters
Pirate

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation
  • Security

Decrease:

  • None
  • Nav Beacon
  • Supercruise
  • USS
Yes Yes Kill X ships
Trader

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X traders

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Civilian

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Security
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.
Military

Increase:

  • Credits
  • Reputation

Decrease:

  • Influence
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.
Pirate

Increase:

  • Credits
  • Influence
  • Reputation
  • Economy
  • Security

Decrease:

  • None
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.

  1. 1.0 1.1 Trade - Food
  2. 2.0 2.1 Trade - Narcotic
  3. 3.0 3.1 Trade - Slave
  4. 4.0 4.1 Steal - Medicine
  5. 5.0 5.1 Steal - Narcotics

NotesEdit

  • Community Goals can also be accepted from the mission board.
  • Some missions will require the player to perform activities which are viewed as illegal in most systems so be sure to check all of the mission details before accepting.
    • If a mission is illegal it will generally (not always) specify this in a "SPECIAL" line near the bottom of the details.
  • Keep in mind that most missions are time sensitive! Timers run in real time and do not pause. If you are unable to dedicate enough uninterrupted time to complete the mission it is highly recommended that you do not accept the mission as you will be penalized with a fine and reputation decrease for failing the mission.

ReferencesEdit

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