FANDOM


Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Message

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • None
  • Station
- Yes Travel to destination and turn in the mission.
Commodity

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation

Decrease:

  • None
  • Station
Yes - Bring X commodity to destination. Lost items can be replaced.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Gift

Increase:

  • Reputation

Decrease:

  • None
  • Station
- - Bring X commodity to destination.
Food

Increase:[1]

  • Credits: Always
  • Economy Boom: Always
  • Famine: Sometimes
  • Influence: Always
  • Reputation: Always

Decrease:[1]

  • Economy Bust: Always
  • Station
- - Bring X commodity to destination.
Narcotic Agent

Increase:[2]

  • Credits: Always
  • Economy Boom: Always
  • Lockdown: Always
  • Influence: Always
  • Reputation: Always

Decrease:[2]

  • Economy Bust: Always
  • Station
- - Bring X commodity to destination.
Slaves

Increase:[3]

  • Credits: Always
  • Economy Boom: Always
  • Civil Unrest: Sometimes
  • Reputation: Always

Decrease:[3]

  • Influence: Always
  • Economy Bust: Always
  • Famine: Sometimes
  • Station
Yes - Bring X slaves to destination.
Prohibited Commodity

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Station
Yes - Bring X commodity to destination.
Non-Lethal Weapons

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation
  • Lockdown
  • Security

Decrease:

  • None
  • Station
Yes - Bring X weapons to destination.
Personal/Battle Weapons

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Lockdown
  • Security
  • Station
Yes - Bring X weapons to destination.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Medicine

Increase:[4]

  • Credits: Always
  • Influence: Always
  • Reputation: Always
  • Economic Boom: Always
  • Lockdown: Always

Decrease:[4]

  • Economic Bust: Always
  • Traders
  • USS (rare)
Yes Yes Bring X stolen commodity to destination.
Narcotic Agent

Increase:[5]

  • Credits: Always
  • Influence: Always
  • Reputation: Always
  • Economic Boom: Always
  • Lockdown: Always

Decrease:[5]

  • Economic Bust: Always
  • Traders
  • USS (rare)
Yes Yes Bring X stolen commodity to destination.
Salvage

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation

Decrease:

  • None
  • Traders (rare)
  • USS
Yes Yes Bring X stolen commodity or mission item to destination.

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Authority

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X authority
Bounty Hunter

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X bounty hunters
Pirate

Increase:

  • Credits
  • Economy
  • Influence
  • Reputation
  • Security

Decrease:

  • None
  • Nav Beacon
  • Supercruise
  • USS
Yes Yes Kill X ships
Trader

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Security
  • Nav Beacon
  • Supercruise (rare)
  • USS
Yes Yes Kill X traders

Sub-type Reward Location Alternative
Objective
Fail on
Death
Objective
Civilian

Increase:

  • Credits
  • Influence
  • Reputation

Decrease:

  • Economy
  • Security
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.
Military

Increase:

  • Credits
  • Reputation

Decrease:

  • Influence
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.
Pirate

Increase:

  • Credits
  • Influence
  • Reputation
  • Economy
  • Security

Decrease:

  • None
  • USS
- Yes Search USS in suggested systems until you find the target system.
Search USS in target system for assassination target.

  1. 1.0 1.1 Trade - Food
  2. 2.0 2.1 Trade - Narcotic
  3. 3.0 3.1 Trade - Slave
  4. 4.0 4.1 Steal - Medicine
  5. 5.0 5.1 Steal - Narcotics

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