Module priority control is a form of smart power management.
By manipulating the power draw priority of lesser modules this method allows players to outfit their ships with higher-quality components which would otherwise cause system shutdown due to power draw excess.
To set up a hierarchy for power usage, the priority number in the Modules tab on the right-side panel can be changed for each individual module. Priority ranges from numbers "1" (highest priority) through "5" (lowest priority). For instance, a module with "5" has the lowest possible priority and will shut down first in the case of power draw excess.
Once module priority control is employed, the modules concerned are disabled and re-enabled automatically whenever hardpoints are deployed and retracted.
Without setting module priorities, this particular loadout would render the ship entirely inoperational due to power draw excess.
|E0||Kill Warrant Scanner||1||-0.20||off|
|A4||Frame Shift Drive||5||off||-0.45|
|A4||Shield Cell Bank||5||off||-1.72|
|B2||Auto Field-Maintenance Unit||5||off||-1.29|
|Total power remaining||0.03||0.25|
|Total power usage||15.57 (100%)||15.35 (99%)|
- Irrespective of module priority control, the player will still receive the mandatory cockpit warning whenever hardpoints are getting deployed that the power limit was exceeded and modules have been disabled.