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Multicannon

Class 2 multi-cannon

Rapid fire, small calibre projectile weapon.

— In-Game Description

The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.

SpecificationsEdit

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 F 2.00 A 0.280 Fixed Kinetic 1.2 A 8.0 /s 9.1 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 0.8 A 8.5 /s 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0.6 A 6.0 /s 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2.2 A 7.0 /s 15.6 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 1.6 A 7.5 /s 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 1.2 A 6.2 /s 7.3 1 90 2,100 1,292,800
3 C 8 A 0.6400 Fixed Kinetic 3.5 A 5.9 /s
3 C 8 A 0.970 Gimbal Kinetic 2.8 A 6.7 /s 18.9
3 E 8 A 0.86 Turret Kinetic 2.2 A 5.3/s 11.7
4 A 16 A 0.730 Fixed Kinetic 4 A 3 /s 24.5
4 A 16 A 1.370 Gimbal Kinetic 3.5 A 3.4 /s 20.8
  • Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
  • Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.

Engineer Modifications Edit

This weapon can be modified by Engineers to enhance its abilities.

Modifications Edit

The following modifications can be applied to this module:

Possible Experimental Effects Edit

Modifying this module can sometimes result in any one of the following special effects also being applied:

GalleryEdit