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Multicannon

Class 2 multi-cannon

Rapid Fire, small calibre projectile weapon...

— In-Game Description

A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.

Multi-cannons are available as fixed, gimbal mounted, and turreted versions.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 F 2.00 A 0.280 Fixed Kinetic 1.2 A 8.0 /s 9.1 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 0.8 A 8.5 /s 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0.6 A 6.0 /s 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2.2 A 7.0 /s 15.6 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 1.6 A 7.5 /s 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 1.2 A 6.2 /s 7.3 1 90 2,100 1,292,800
3 C 8 A 0.6400 Fixed Kinetic 3.5 A 5.9

/s

3 C 8 A 0.970 Gimbal Kinetic 2.8 A 6.7

/s

18.9
4 A 16 A 0.730 Fixed Kinetic 4 A 3

/s

24.5
4 A 16 A 1.370 Gimbal Kinetic 3.5 A 3.4

/s

20.8
  • Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
  • Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.

Engineers

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Gallery

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