Rapid Fire, small calibre projectile weapon...
— In-Game Description
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.
Specifications
Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | F | 2.00 | A | 0.280 | Fixed | Kinetic | 1.2 | A | 8.0 /s | 9.1 | 1 | 90 | 2,100 | 9,500 | |
1 | G | 2.00 | A | 0.370 | Gimbal | Kinetic | 0.8 | A | 8.5 /s | 1 | 90 | 2,100 | 14,250 | ||
1 | G | 2.00 | A | 0.260 | Turret | Kinetic | 0.6 | A | 6.0 /s | 1 | 90 | 2,100 | 81,600 | ||
2 | E | 4.00 | A | 0.460 | Fixed | Kinetic | 2.2 | A | 7.0 /s | 15.6 | 1 | 90 | 2,100 | 38,000 | |
2 | F | 4.00 | A | 0.640 | Gimbal | Kinetic | 1.6 | A | 7.5 /s | 1 | 90 | 2,100 | 57,000 | ||
2 | F | 4.00 | A | 0.500 | Turret | Kinetic | 1.2 | A | 6.2 /s | 7.3 | 1 | 90 | 2,100 | 1,292,800 | |
3 | C | 8 | A | 0.6400 | Fixed | Kinetic | 3.5 | A | 5.9
/s |
||||||
3 | C | 8 | A | 0.970 | Gimbal | Kinetic | 2.8 | A | 6.7
/s |
18.9 | |||||
4 | A | 16 | A | 0.730 | Fixed | Kinetic | 4 | A | 3
/s |
24.5 | |||||
4 | A | 16 | A | 1.370 | Gimbal | Kinetic | 3.5 | A | 3.4
/s |
20.8 |
- Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
- Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
Engineers
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied: