ManufacturerSaud Kruger
Years Produced3300-Present
TypePassenger Liner
Cost48,539,887 CR
Insurance2,426,994 CR
Default Specifications
Landing Pad SizeLarge
Dimensions130.4m x 50.8m x 22.7m
Pilot Seats2
Fighter HangarNo
Hull Mass290 t
Mass Lock Factor13
Armour Hardness55
Shields233 MJ
Top Speed308 m/s
Boost Speed390 m/s
Unladen Jump Range10.52 ly
Cargo Capacity72 t
Fuel Capacity32 t
Hardpoints4x Utility Mounts
2x Medium Hardpoints
1x Large Hardpoint
Internals2x Size 2 Compartments
1x Size 3 Compartment
1x Size 4 Compartment
3x Size 5 Compartments
1x Size 6 Compartment
Maximum Non-Engineered Specs
Top Speed348 m/s
Boost Speed441 m/s
Unladen Jump Range36.17 ly
Cargo Capacity192 t

Saud Kruger are famed for their range of luxury passenger ships. The Orca is capable of carrying passengers in extreme comfort and elegance. For its size and class it is also more than capable of defending itself.

— In-Game Description

The Orca is a large ship manufactured by Saud Kruger and is currently one of three available passenger ships, the others being the larger Beluga Liner and smaller Dolphin. As a Saud Kruger ship, it is capable of carrying luxury suite cabins exclusive to this brand. Since this ship is not intended for combat or exploration, its class 6 internal compartment and one class 5 internal compartment are limited in what modules can be installed: only Cargo Racks, Passenger Cabins, Hull Reinforcement Packages, or Module Reinforcement Packages may be installed.


The Orca is essentially a passenger carrier version of the Type-7, sacrificing many of its upsides to focus on the passenger aspect, similar to what the Dolphin was to the Type-6.

Where officially its maneuverability is slightly better than an Anaconda and worse than a Beluga Liner, in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, high acceleration and max speed, and is very good at strafing. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. It doesn't help that its large size makes it an easy target, its shield and armor hitpoints are mediocre for a ship of this size. One of the biggest downsides to the ship is the hardpoint placement; all of which are on the underside of the ship making it easy for ships to stay out of the Orca's firing range. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.

The Jump range can reach a rather impressive average of 36lys making it a very good explorer. This comes at a fraction of the price of the Anaconda, making the Orca a better ship for large distance than most others and this contributes heavily to its role as a cruise ship, letting luxury missions spanning many lightyears possible. Its range is still less than that of a Diamondback/Asp Explorer, which are both a fraction of the price and much better at self-defense.

As a trader or miner the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At only 192T of possible cargo it has the lowest of any large ship as well as low compartment space.

The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type 7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range, commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it's ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.

The hardpoint placement of the ship is as follows: all 3 hardpoints are located on the underside of the ship. The large hardpoint is placed in front of the front landing gear, whereas the 2 medium hardpoints are located side by side behind the large hardpoint.

The Orca's heat dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel.

The bridge is located on the bottom of massive window in the front of the ship, with the pilot's seat, on the left side. From there the pilot enjoys excellent viewing angles in all directions but down.

Purchase LocationsEdit

Note that most listed locations will sell all three Saud Kruger ships.

System Station Date Seen Notes
Nuakea Admiral Thirsk August 14, 2017
Obambivas Galouye Terminal July 17, 2017
Achenar Macmillian Terminal May 8, 2015
Nu Syromyatnikov Horizon April 13, 2017
Afli Pu City Feb 15, 2015
Afli Quetelet Dock Feb 15, 2015
Alioth Irkutsk Nov 1, 2016 20% discount, Permit Required
Arexe Janes Horizon Jan 3, 2015
Arjung Hiyya Orbital Apr. 25, 2015
AZ Cancri Fisher Station
Baedule Coye Horizons Oct 29, 2016 Beluga liner also available here
EZ Aquarii Magnus Gateway
Fular Kotov Orbital
GD 219 McKee Ring Jan. 23, 2015
HIP 105408 Binney Horizons Jan 4, 2015
HR 7793 Benyovszky Ring Jan 21, 2015
Bhritzameno Feynman Terminal 14 Jan. 2015 (Version 1.04)
Branglal Skripochka Gateway Gamma 1.05
CD-87 103 Shajn City Jun 29, 2016
Clayakarma Kaleri Gateway
Chona Smoot Terminal Jan 16, 2016
LFT 367 Levi-Montalcini Terminal Feb 15, 2015
LFT 926 Meredith City Dec 31, 2014
LFT 1103 Kirk Ring July 20th, 2018
LHS 531 Nelson Terminal May 17, 2015
LHS 2651 Kennan Dock June 7, 2015
LHS 3262 Sy Base Gamma 1.05
LHS 3505 Olivas City Release 1.03
LP 694-16 Chapman Terminal
LP 908-11 So-Yeon City Dec 29, 2014
LTT 15278 Zholobov Enterprise May 19, 2015
LTT 2337 Bowen Terminal Oct 11,2015
LTT 4961 Conway City July, 2015
Maridal Vonarburg May 11, 2015
Nahua Fuller Vision June 18, 2017
Neto Ising Vision April 2 2016
Nyororor Biermann Dock April 29, 2015
Obambivas System Galouye Terminal Apr, 13, 2015
Okinura Fisher Terminal Feb 23, 2016
Porta 39 Tauri Aug 21, 2015
Qama Thurston Ring Feb 18, 2015
44 Rho-1 Sagittarii Crippen Reach Aug 12, 2017
Saktsak Bursch Enterprise
Tellus Ahern Enterprise May 23, 2017
Tucanae Adams Orbital Beta-1
Rhea Carter Port Aug 7 2017
Turona McNair Terminal Jan 18, 2015
TURIR Brooks Terminal
Una Hoard Orbital Feb 19, 2015
V374 Pegasi Mackeller Hub Jan. 22, 2015
Valtys Auld colony Jul 23, 2017 15% discount
Xihe Zhen Dock Jan 18, 2015
Yawa Dean Hub 16: Jan 2016
Quince Jeffries High Apr 16, 2017
YZ Ceti Clement Orbital May 22 2016
Shinrarta Dezhra Jameson Memorial January 26, 2018 10% Discount, Founders Permit Needed
Hill Pa Hsi Curie Gateway May 5, 2018


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Orca.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 5 5
Thruster Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 6 6
Power Coupling Power Distributor E 5 5
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x32] E 5 6
Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Shield Generator E 5 5
Cargo Rack [x8] E 3 4
Empty -- -- 3
Empty -- -- 2
Empty -- -- 2
Planetary Approach Suite (H) I 1 1


  • Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)
  • A 'fasten seatbelt' tone will sound in the cabin when using this ship's boost.
  • According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.
  • Beyond Chapter Four removes restrictions from the restricted module slots on the Beluga LinerDolphin and Orca. This allows them to equip modules other than Passenger Cabins in those slots.[1]




  1. Frontier Forums: Beyond - Chapter Four - Beta 1, post #191