Single-pulse laser weapon...
— In-Game Description
A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range.
Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least distributor energy and is also cheapest, at the cost of DPS/Damage.
Pulse lasers are available as fixed, gimbal and turret mounted weapons.
Specifications
Another variant is the Pulse Disruptor Laser.
It deals thermic damage at a Falloff Range of 500m and a maximum range of 3000m for every Pulse Laser.
Class | Rating | Mass (T) |
Power Draw (MW) |
Weapon Mode |
Damage | ROF (/s) | DPS(/s) | Distibutor Draw | Thermal Load |
Value (CR) |
---|---|---|---|---|---|---|---|---|---|---|
1 | F | 2.00 | 0.390 | Fixed | 2.05 | 3.85 | 7.88 | 0.30 | 0.33 | 2,200 |
1 | G | 2.00 | 0.390 | Gimbal | 1.56 | 4.00 | 6.24 | 0.31 | 0.31 | 6,600 |
1 | G | 2.00 | 0.380 | Turret | 1.19 | 3.33 | 3.97 | 0.19 | 0.19 | 26,000 |
2 | E | 4.00 | 0.600 | Fixed | 3.50 | 3.45 | 12.07 | 0.50 | 0.56 | 17,600 |
2 | F | 4.00 | 0.600 | Gimbal | 2.68 | 3.57 | 9.57 | 0.54 | 0.54 | 35,400 |
2 | F | 4.00 | 0.580 | Turret | 2.05 | 3.03 | 6.21 | 0.33 | 0.33 | 132,800 |
3 | D | 8.00 | 0.900 | Fixed | 5.98 | 3.03 | 18.12 | 0.86 | 0.96 | 70,400 |
3 | E | 8.00 | 0.920 | Gimbal | 4.58 | 3.23 | 14.77 | 0.92 | 0.92 | 140,600 |
3 | F | 8.00 | 0.890 | Turret | 3.50 | 2.70 | 9.46 | 0.56 | 0.56 | 400,400 |
4 | A | 16.00 | 1.330 | Fixed | 10.24 | 2.63 | 26.95 | 1.48 | 1.48 | 177,600 |
4 | A | 16.00 | 1.370 | Gimbal | 7.82 | 2.78 | 21.72 | 1.56 | 1.56 | 877,600 |
Engineers
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied: