Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.
— In-Game Description
A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.
Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do high damage, either to a ship's subsystem or hull.
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit. As of version 2.2, the "Plasma Slug" effect can be added to the weapon by Engineers as a random roll when crafting, or "bought" at the expense of reputation with the Engineer with the "Adjust" option. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir to generate ammunition on demand rather than using the normal magazine.
|1||D||2.00||A||1.150||Fixed||Thermic Kinetic||6||A||0.6 /s||4||3||1||80||51,600|
|2||B||4.00||A||1.630||Fixed||Thermic Kinetic||7||A||0.5 /s||4||5||1||80||412,800|
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
This weapon can be modified by Engineers to enhance it's abilities.
The following modifications can be applied to this module:
Possible Experimental Effects Edit
Modifying this module can sometimes result in any one of the following special effects also being applied:
|1||D||V1688 Aquilae||Thompson Terminal|
|1||D||LHS 142||Vo Dock|
|1||D||BD+19 2511||Lie Terminal|
|1||D||Ross 733||Strekalov Gateway|
|2||B||LTT 15278||Zholobov Enterprise|
|2||B||LHS 142||Vo Dock|
|2||B||31 Aquilae||Compton Hub|
|2||B||Quan Gurus||Russel Dock|
|2||B||Olgrea||H.G. Wells Terminal|
|2||B||BD+19 2511||Lie Terminal|
|2||B||Wolf 397||Chelbin Service Station|
|2||B||Ross 733||Strekalov Gateway|
- This list requires expansion