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Railgun

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Railgun Ingame

Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.

— In-Game Description

A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.

Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do high damage, either to a ship's subsystem or hull.

MunitionsEdit

Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit. As of version 2.2, the "Plasma Slug" effect can be added to the weapon by Engineers as a random roll when crafting, or "bought" at the expense of reputation with the Engineer with the "Adjust" option. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir to generate ammunition on demand rather than using the normal magazine.

SpecificationsEdit

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 A 1.150 Fixed Thermic Kinetic 6 A 0.6 /s 4 3 1 30 51,600
2 B 4.00 A 1.630 Fixed Thermic Kinetic 7 A 0.5 /s 4 5 1 30 412,800
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase LocationsEdit

Class Rating System Station
1 D Borr Armstrong City
1 D Witchhaul Hornby Terminal
1 D Aphra Beckman Terminal
1 D V1688 Aquilae Thompson Terminal
1 D Negidals Dalmas Hub
1 D Eravate Cleve Hub
1 D LHS 142 Vo Dock
1 D BD+19 2511 Lie Terminal
2 B Aphra Beckman Terminal
2 B Negidals Dalmas Hub
2 B Bhritzameno Feynman Terminal
2 B Liaedin Peters Station
2 B LTT 15278 Zholobov Enterprise
2 B Montet Seddon Gatewa
2 B LHS 142 Vo Dock
2 B 31 Aquilae Compton Hub
2 B Quan Gurus Russel Dock
2 B Olgrea H.G. Wells Terminal
2 B BD+19 2511 Lie Terminal
2 B Cubeo Medupe City
2 B Wolf 397 Chelbin Service Station
  • This list requires expansion

GalleryEdit

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