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  • curprev 09:1509:15, 14 July 2019Ion070 Message Wall contribs 11,183 bytes −214 →‎Notes: These statements are probably outdated since it seems both online and broken regen rates actually do differ with module class, regardless of type. They can also be changed by engineering effects. 2.0/1.5 patch notes don't really ela... Tag: Visual edit

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  • curprev 01:0101:01, 18 March 2015167.220.232.249 contribs 7,172 bytes +87 Added condition that the fixed recharge rate is only when you have a surplus of energy in Systems. If you don't have enough pips to systems, your recharge rate will still be slower overall. Tags: Visual edit apiedit

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