Elite Dangerous Wiki
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* [[Imperial Liner]]
 
* [[Imperial Liner]]
 
* [[Panther Clipper]]
 
* [[Panther Clipper]]
  +
* Cutter
 
* [[The Diamondback]]
 
* [[The Diamondback]]
 
| style="vertical-align: top; padding: 0 20px;" | '''Speculated Ships'''
 
| style="vertical-align: top; padding: 0 20px;" | '''Speculated Ships'''

Revision as of 01:35, 28 March 2015



Ships are used to traverse space. As with previous Elite games, [1][2][3][4] there will be a variety of designs.

Currently there are 17 ships, with each manufacturer having its own unique style.[1] There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as traders, smugglers, bounty hunters, pirates, etc. Of the unreleased ships, every ship listed as upcoming is already represented in game data and makes up the remaining balance of the original 25 planned ships. Every ship in the speculated ships column is something we have concept art for or developer comments, but is not currently present in the game data.

All commanders begin the game with a Sidewinder. The player may upgrade components or purchase an entirely new ship based upon their needs. New ships can only be purchased at Stations with the Shipyard service and modules can only be changed or upgrades at stations with the Outfitting service.


Released Ships Upcoming Ships Speculated Ships

Ship Types

Multi-purpose

Multi-purpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, shooting ships, or exploring the stars the multi-purpose ship can do it all.

Combat

Combat ships are typically faster, more agile and heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.

Freighter

Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.

Explorer

Exploration ships typically come with large default jump ranges, large Fuel Tanks for ships of their size, and lots of low class Internal Compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.

Passenger

Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space. However, as of now, passenger ships have no significant use in the game as passengers themselves have yet to be implemented.

Ship Stats

Sidewinder can be obtained for free.

Model Role Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuvrability Cargo
(T)
Speed
[Boost]
Armour Shields Value
(CR)
Sidewinder Multi-purpose 7.56 6.96 8 4 220
[320]
60 40 32,000
Eagle Combat 8.47 8.27 10 2 240
[350]
40 60 44,800
Hauler Freighter 9.87 8.08 6 8 200
[300]
50 50 52,720
Adder Freighter 9.12 8.47 8 6 220
[320]
90 60 87,808
Viper Combat 6.92 6.66 6 4 320
[400]
70 105 142,931
Cobra Mk. III Multi-purpose 10.46 9.78 6 18 280
[400]
120 80 379,718
Lakon Type-6 Freighter 12.39 10.07 3 50 220
[350]
90 90 1,045,945
Vulture Combat 7.93 7.75 9 8 210
[340]
160 240 4,925,615
Asp Explorer Multi-purpose 13.12 12.07 6 38 250
[340]
210 140 6,661,153
Lakon Type-7 Freighter 10.72 9.06 2 104 180
[200]
120 120 17,472,252
Federal Dropship Multi-purpose 7.25 6.77 0 56 180
[300]
300 200 19,814,205
Imperial Clipper Multi-purpose 8.98 8.05 2 74 300
[380]
270 180 22,295,860
Orca Passenger 7.44 6.81 2 72 300
[380]
220 220 48,539,887
Fer-de-Lance Combat 7.00 6.59 6 24 260
[350]
225 300 51,567,040
Python Multi-purpose 8.23 7.36 6 82 230
[280]
260 260 56,978,179
Lakon Type-9 Heavy Freighter 7.71 6.62 0 220 130
[200]
240 240 76,555,842
Anaconda Multi-purpose 9.00 8.52 2 114 180
[240]
525 350 146,969,451

A-Class Frame Shift Drive, Thrusters and Power Distributor and lowest mass on everything else except Fuel Tank. All Internal Compartments are Cargo Racks. Power Plant is the lightest available with sufficient power.

Model Unladen Jump Range
(LY)
Laden Jump Range
(LY)
Manoeuvrability Max Cargo
(T)
Speed
[Boost]
Armour Value
(CR)
Sidewinder 22.08 17.21 8 10 220
[320]
60 370,550
Eagle 22.36 18.58 10 14 240
[350]
40 1,112,225
Hauler 29.64 16.14 6 22 200
[300]
50 408,096
Adder 26.14 18.15 8 26 220
[320]
90 1,165,413
Viper 18.58 14.69 6 22 320
[400]
70 1,318,860
Cobra Mk. III 25.59 20.23 6 60 280
[400]
120 3,777,946
Lakon Type 6 29.10 18.62 3 112 220
[350]
90 4,591,030
Asp Explorer 32.82 24.47 6 128 250
[340]
210 17,510,743
Lakon Type 7 24.42 16.73 2 232 180
[200]
120 28,578,265
Imperial Clipper 23.04 15.74 2 248 300
[380]
270 48,165,783
Federal Dropship 17.34 14.08 0 164 180
[300]
300 63,014,052
Orca 17.63 13.83 2 192 300
[380]
220 71,855,023
Python 22.62 14.72 6 292 230
[280]
260 88,412,096
Lakon Type 9 17.69 12.38 0 532 130
[200]
240 151,834,448
Anaconda 27.82 17.46 2 468 180
[240]
525 242,845,219

A-Class Frame Shift Drive and lowest mass on everything else except Fuel Tank. Internal Compartments contain biggest size A-Class Fuel Scoop, Advanced Discovery Scanner and Detailed Surface Scanner. Power Plant is the lightest available with sufficient power. Prices to be added soon.

Model Jump Range
(LY)
Manoeuvrability Value
(CR)
Sidewinder 21.47 8 2,269,702
Eagle 23.27 10 3,238,135
Hauler 28.55 6 2,907,482
Adder 27.40 8 3,277,509
Viper 19.57 6 3,488,690
Cobra Mk. III 26.43 6 6,615,091
Lakon Type 6 30.19 3 13,443,388
Asp Explorer 34.91 6 42,070,652
Lakon Type 7 25.08 2 52,899,028
Imperial Clipper 26.48 2 119,691,555
Federal Dropship 19.21 0 73,115,656
Orca 18.97 2 84,086,745
Python 28.31 6 91,533,081
Lakon Type 9 19.30 0 381,482,393
Anaconda 38.48 2 254,041,466

A-Class everything, Bulkheads as Reactive Surface Composite which is the most expensive part of a ship. Hardpoints, utility mounts and internal compartments empty except Shield Generator which is highest possible size.

Model Jump Range
(LY)
Manoeuvrability Speed
[Boost]
Armour Value
(CR)
Sidewinder 17.84 8 220
[320]
60 845,792
Eagle 18.23 10 240
[350]
40 1,981,838
Hauler 22.14 6 200
[300]
50 1,365,147
Adder 20.76 8 220
[320]
90 2,520,740
Viper 14.98 6 320
[400]
70 2,841,388
Cobra Mk. III 21.21 6 280
[400]
120 8,070,829
Lakon Type 6 23.49 3 220
[350]
90 12,459,258
Asp Explorer 25.45 6 250
[340]
210 55,553,113
Lakon Type 7 19.87 2 180
[200]
120 86,929,434
Imperial Clipper 18.22 2 300
[380]
270 133,254,728
Federal Dropship 14.11 0 180
[300]
300 184,925,684
Orca 14.27 2 300
[380]
220 209,958,627
Python 14.47 6 230
[280]
260 306,891,736
Lakon Type 9 15.31 0 130
[200]
240 505,433,857
Anaconda 27.82 2 180
[240]
525 825,479,951

Ship Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield cell banks, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.

Max class for each outfit slot in table below (more info on respective ship page):

Sidewinder Eagle Hauler Adder Viper Cobra Type-6 Asp   Type-7 Vulture

Imperial Clipper

Federal Dropship Orca   Python Type-9 Anaconda
Small Hardpoints 2 3 1 2 2 2 2 4 4 0 0 0 0 0 2 2
Medium Hardpoints 0 0 0 1 2 2 0 2 0 0 2 4 2 2 3 2
Large Hardpoints 0 0 0 0 0 0 0 0 0 2 2 1 1 3 0 3
Huge Hardpoints 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Utility Mounts 2 1 2 2 2 2 3 4 4 4 4 4 4 4 4 8
Bulkheads 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Power Plant 2 2 2 3 3 4 3 5 4 4 6 6 5 7 6 8
Thrusters 2 3 2 3 3 4 4 5 5 5 6 6 6 6 7 7
Frame Shift Drive 2 3 2 3 3 4 4 5 5 4 5 5 5 5 6 6
Life Support 1 1 1 1 2 3 2 4 4 3 5 5 6 4 5 5
Power Distributor 1 2 1 2 3 3 3 4 3 5 6 6 5 7 6 8
Sensors 1 2 1 3 3 3 2 5 3 4 5 4 4 6 4 8
Fuel Tank 1 2 3 3 2 4 4 5 5 3 4 4 4 5 6 5
Internal Compartment

2 C2

1 C1

1 C3

1 C2

1 C1

2 C3

1 C2

1 C1

2 C3

2 C2

1 C1

2 C3

1 C2

1 C1

3 C4

3 C2

2 C5

2 C4

1 C3

2 C2

1C6

1 C5

3 C3

2 C2

2 C6

2 C5

2 C4

2 C2

1 C5

1 C4

1 C2

2 C1

1 C7

1 C6

2 C4

2 C3

2 C2

1 C6

2 C5

1 C4

2 C3

1 C2

2 C5

1 C4

1 C3

2 C2

3 C6

2 C5

1 C4

2 C3

1 C2

1 C8

1 C7

1 C6

1 C5

2 C4

2 C3

1 C2

1 C7

3 C6

3 C5

3 C4

1 C2

Sidewinder Eagle Hauler Adder Viper Cobra Type-6 Asp   Type-7 Vulture Imperial Clipper Federal Dropship Orca Python Type-9 Anaconda

Manufacturers

Core Dynamics

  • Condor
  • Eagle
  • Farragut
  • Federal Corvette
  • Federal Dropship
  • Vulture

Faulcon DeLacy

  • Anaconda
  • Cobra
  • Python
  • Sidewinder
  • Viper

Lakon

  • Asp Explorer
  • Type-6 Transporter
  • Type-7
  • Type-9 Heavy

Gutamaya

  • Imperial Clipper
  • Imperial Courier
  • Majestic Class Interdictor

Saud Kruger

  • Beluga Liner
  • Dolphin
  • Orca

Zorgon Peterson

  • Adder
  • Fer-de-Lance
  • Hauler
  • Panther Clipper

Faction Ships

Frontier are developing a family of ships for the navies of each faction in the game. Examples:

  • Imperial Courier - Empire Scout
  • Imperial Cutter - Civilian version of Empire Light Warship
  • Empire Fighter - Empire Fighter
  • F63 Condor - Federal Fighter
  • Farragut - Federal Capital Ship
  • Majestic Class Interdictor - Empire Capital Ship

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[2]

Cruisers (Battlecruisers, Battleships, Interdictors)

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

Transporters (Couriers)

Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).

Fighters

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures.

References