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Elite-Dangerous-Squadron-Ships

Squadron

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.[1]

Squadrons Edit

These are some Squadrons in the galaxy.

Name Activities Game Mode Play Style Powerplay Language Time Zone Platform Website
MediCorp WA Rescue O / S / PG Role Play No French UTC+1 All Link
Illegal Creature Eradicators All (Xeno-hunting focus) O / S / PG Relaxed/Dedicated No English UTC-10 PC Link
The Colonial Fleet All Open Dedicated / Roleplay No English All All Link
BE Dangerous All (except piracy) All Relaxed / Family No French All PC Link
American Alliance All All Role Play No English All American Time Zones Xbox Link
STARSEEKERS All All Relaxed / Dedicated Yes English UST-5 PC n/a
FleetComm All All No English All All Link

Overview Edit

Squadrons have been designed for Commanders who want to band together and organise themselves in-game. This might be to play together, or to focus on certain types of gameplay such as bounty hunting, Community Goals, or furthering the agenda of a faction. The aim of Squadrons is to support and augment multiplayer organisation and combined effort in-game.[2]

The Elite Dangerous community have created so many incredible out-of-game ways to organise how they play Elite Dangerous in player groups, and we would never dream of removing or replacing those systems, but Squadrons offers something for any type of player.[2]
Beyond Squadrons

Squadron

If you form a Squadron that is looking to engage in activities such as dominating the leaderboards, taking on the Thargoids, or spreading your faction's influence, the in-game squadron tools are designed to help you in these pursuits. That said, if you have a service-providing player group, such as the Fuel Rats, the Squadron tools can be used in addition to the systems you've already put in place outside of the game supplementing the activity you already engage in. Using the tag tool (see below), players will be able to find Squadrons who have a similar play style to their own, so you might just pick up a few new recruits. As with all features in Elite Dangerous, we can't wait to see how our amazing community engages with what we've created.[2]

Remember that there are thousands of players who may be new to the Elite Dangerous galaxy, or may not engage in the forums or out-of-game activity as much as others, so your searchable Squadron page will be something of an advert for them. Commanders will be able to team up with their friends, and make new friends in-game. In this sense, Squadrons is bringing all types of Commanders together in a way that has never been done before.[2]

See below for a detailed description of what you can do with Squadrons in-game, and how you'll utilise the tools.[2]

Creating a Squadron Edit

  • Commanders can create a Squadron for the cost of 10,000,000 credits.
  • During the creation of a Squadron, they can set the following:
  • Squadron name: This has to be a unique name that cannot be changed once the Squadron is created.
  • Squadron ID: A 4-character indicator for your Squadron.
  • Tags: Each Squadron will be able to select a few tags from a wider list, which includes:
  • PvE/PvP/RP
  • German Language
  • Solo/Private/Open
  • Explorers
  • Weekends
  • Li Yong-RUI
  • ...and more!
  • Superpower Affiliation: Set during or after the creation of a Squadron. Choose one of the following: Empire, Federation, Alliance or Independent. As long as a power or faction affiliation has not been set the Squadron's superpower affiliation can be changed at any time.
  • Power Affiliation: Choose one of the Power figures. Set during or after the creation of a Squadron, and once set, it cannot be changed.
  • Faction Affiliation: This is the faction that your Squadron is affiliated to. Set during, or after, the creation of a Squadron, and once set, it cannot be changed.
  • Once all of these values have been set, the credit fee is paid and the Squadron is created!
  • The Commander who creates the Squadron will be automatically assigned as the Squadron Leader.

Managing a Squadron Edit

Elite-Dangerous-Squadron-Management

Squadron management

Once the Squadron has been created, Commanders will be able to manage the structure of the Squadron, as well as set in-game announcements to coordinate the Squadron's efforts.

  • The max membership limit for Squadron is 500.
  • There are five default ranks (including Squadron Leader), with permissions set by the Squadron Leader for each rank. The following ranks are:
  • Leader
  • Senior Officer
  • Officer
  • Agent
  • Rookie
  • The Squadron Leader can also customise the rank names to fit their Squadron's lore and terminology.
  • As well as rank names, rank privileges can also be customised, these privileges include:
  • Remove a Commander from the Squadron
  • Invite a Commander to the Squadron
  • Set internal and public statements.
  • Create squadron bookmarks
  • Allow applications and invitations to the Squadron.
  • Kick Commanders from the Squadron.
  • Has access to officers' chat channel.

Squadron Communication Edit

One of the most important features that is being introduced with Squadrons is the ability for groups of Commanders to communicate with each other. Squadron facilitates this with the following features:

  • Group Comms – A new feature that will be used by Squadrons is group comms, this will add channels and other functionality to the chat panel. When a Squadron is created, the Squadron channel and the Squadron officer channel (which is only available to Officers and the Leader) are automatically created and any Squadron members are added to the relevant channels. This allows Squadron members to communicate regardless of where they are in the galaxy.
  • The Feed – The Squadron feed panel (which becomes available once a Commander joins a Squadron) will have a list of automated posts that are added to a feed. This feed will provide essential feedback on the Squadron and their activities. For example when a player joins the Squadron a message will automatically be added to the feed. Those members with the correct privileges will also be able to add an internal statement to the feed, the latest statement will always remain stickied to the top of the feed.

Finding and Joining a Squadron Edit

  • If a Commander accesses the Squadron page on the right-hand panel, and are not in a Squadron, they will have the option to search for one to join.
  • Using the same fields as listed above (under Creating a Squadron) the Commander can search by name, or the tags that are important to them and will receive a list of Squadrons based on that criteria.
  • The Commander will also be able to look at a set of Squadron statistics, or read the Squadron's public statement, and use this to decide which Squadron they want to apply to.
  • Once the Commander finds a Squadron they like, they can send an application. This application will include a small amount of text that can be edited before sending. Applications will also include some information on the Commander (such as highest Elite rank, for example).
  • The Squadron Leader (and additional members with relevant privileges) will be able to see a list of all Commander applicants and, at this point, accept or decline the application.
  • This option to invite will also be available on other areas of the HUD where Commanders can select other Commanders, for example a Commander’s friend list.
  • Once approved by the Squadron Leader, the Squadron applicant will be welcomed into the Squadron!

Leaving a Squadron Edit

  • Commanders can leave a Squadron at any time.
  • If a Squadron leader chooses to leave a Squadron then they must first pass the leadership mantle onto another Commander.
  • If all members leave a Squadron then it will be disbanded.
  • The only time the leader can leave and not pass on the mantle of leader is when they are the last member to leave (and the Squadron is disbanded).
  • If a member leaves the Squadron, they will be able to apply to join another Squadron at any time.

Squadron Leaderboards Edit

  • Every Squadron will automatically be entered into seven new Squadron Leaderboards.
  • These leaderboards compare the combined efforts of the Commanders within each Squadron against other Squadrons.
  • Each of the different leaderboards are based around different activities, these are:
  • Combat rank, earning Elite combat rank points.
  • Exploration rank, earning Elite exploration rank points.
  • Trade rank, earning Elite trade rank points.
  • CQC rank, earning Elite CQC rank points.
  • Powerplay, the combined merits of all Squadron Commanders.
  • Anti-Xenos leaderboard, the combined pilots federation bonds submitted by all the Squadron's Commanders.
  • Political, a score earned by supporting the squadron's aligned Faction. This score is based on the faction's size, influence levels and happiness ratings.
  • The leaderboards are run as three month long seasons. At the end of a season the winners are declared. In the next season, everyone starts again from zero.
  • The top three Squadrons in each leaderboard at the end of a season receive a dashboard trophy, with gold for first, silver for second and bronze for third.

Squadron Allegiance Edit

  • Squadrons can align themselves with both a Faction and a Power. Choosing either of these also sets the squadrons superpower allegiance to the relevant superpower.
  • Once either is set, the squadron has access to the squadron allegiance page and additional information is shown on the faction's homepage.
  • The new squadron allegiance page features both a link to the squadrons alligned power and greatrer information on their affiliated faction.
  • The squadron allegiance page shows similar information to the cockpit status panel for the chosen faction. However, it shows this for every system the faction is present in.

Trivia Edit

  • Squadrons will be able to purchase Fleet Carriers for use as mobile bases in a future update after Chapter Four of Beyond.[3]

References Edit

  1. Beyond - Chapter Four - Beta Announcement
  2. 2.0 2.1 2.2 2.3 2.4 https://forums.frontier.co.uk/showthread.php/454587-Content-Recap-Beyond-Chapter-Four-Livestream-Mining-and-Squadrons
  3. Frontier Forums: Important Community Update