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Type-7 Transporter
Type7 1
Default version
ManufacturerLakon Spaceways
Dimensions81.6m x 56.1m x 25.4m
TypeFreighter
Cost17,472,252 CR
Insurance873,612 CR
Top Speed182 m/s
Boost Speed304 m/s
Manoeuvrability1
Shields99.2 MJ
Armour612.0
Hull Mass350 t
Cargo Capacity128 t
Fuel Capacity32 t
Unladen Jump Range12.27 ly
Landing Pad SizeLarge
Hardpoints4x Utility Mounts
4x Small Hardpoints
Internals1x Size 2 Compartment
2x Size 3 Compartments
3x Size 5 Compartments
3x Size 6 Compartments
Maximum/Upgraded versions
Jump Range29.75 ly
Top Speed209 m/s
Top Boost348 m/s
Cargo Capacity308 t
Ship values
Mass lock factor10

The Type 7 Transporter is Lakon Spaceways' mid range transport vessel. This is a new model, released in 3290. It is slow but moves a lot of tonnage for its size.

— In-Game Description

The Type-7 Transporter is a large freighter produced by Lakon Spaceways. A dedicated trading vessel, the Type-7 occupies a niche between the smaller Type-6 Transporter and the larger Type-9 Heavy in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the Type-9 Heavy, the Type-7's appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.

OverviewEdit

The Type-7 is a bulky trader and is the next step for a trader, up from the Type-6. It features far better cargo capacity and nearly thrice the amount. Due to the Type-7 requiring a large Landing Pad, it cannot dock at Outposts, which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the Python. However it is much less expensive and is still able to carry more cargo. Additionally the T-7 is the cheapest and smallest large ship in the game.

Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability makes the T-7 interdiction vulnerable meaning it is not always guaranteed to evade. However an upside is that the T-7's rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a hyperspace jump out of combat. Keep in mind the T-7's mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.

In combat, the T-7, unlike the Hauler and Type-6, is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints—which puts its damage on par with the Adder—it can pump out solid damage and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat T-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the Python or Type-9 become available, as both are very capable of combat and trade at the same time.

The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or Rare Goods trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.

The Type-7 is also a viable miner as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a Keelback may be more useful.

Overall the T-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.

The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the T-7 into the mail slot due to this.

Note: As of v1.4.01 it is possible to overheat and do module damage to a stock T-7 if the frame-shift drive is charged for a jump to supercruise or hyperspace but not throttled up/aligned for a jump. It is a good idea to carry heatsinks in the T-7.

Purchase LocationsEdit

System Station Date Seen Notes
Ngurii Cheranovsky City 2017-09-24
HIP 5623 Gunter Station 2017-05-26
84 Ceti Boucher Terminal 2016-11-29
Balante Laplace Ring 2015-12-26 15% discount
Achehoongat Froud Port 2015-06-27
Achenar Dawes Hub 2015-05-01
Aerial Andrade Legacy 2015-01-05
Afli Quetelet Dock 2015-02-15
Alioth Golden gate 1.06 Requires Permit
Altair Solo Orbiter 2015-03-05
Any Na Libby Orbital 2015-01-10
Apala Wilson City 2014-12-24
Arimil Pippin Dock 2018-06-27 15% discount
Asgaa Wheeler Horizons 2015-04-20
Atlantis Kimura 2015-01-03
Balmung Sikorsky Orbital 2014-12-26
BD+49 1280 Tull Gateway 2015-08-01
Beta-1 Tucanae Adams Orbital 2015-01-03
Bidio Noguchi Horizons 2015-10-17
Brani Virtanen Hub 2015-02-01
Bunda Faraday Ring 2014-12-31
BZ Ceti Coleman Ring 2016-07-24
Cauani Hardy City 2015-01-02
CD-39 14212 Bushnell Station 2014-12-30
Chelgit Humboldt Hub 2017-08-04
Coriccha Schirra Dock 2015-04-05
Dangtei Harrington Station 2015-08-17
Ditibi Volk Enterprise 2015-06-11
Dulos Wilson Ring 2015-02-15
I Bootis Chango Dock 2017-07-04
Ellri Delucas Enterprise 2015-05-04
Eravate Ackerman Market 2015-02-22
Folna Lorentz Dock 2015-10-20
Freng Bear City 2016-04-03
Furuhjelm III-674 Tshang City 2018-01-06
Gallemi Rabinowitz Vision 2015-02-14
Gebel Schoening City 2015-03-29
Gliese 563.1 Matteucci Ring Jul 23, 2015
Harm Gentil Hub Oct 09, 2017
HIP 98381 Herschel Gateway 2015-03-28
Hoji Fowler Station Jan 10, 2016
Hooriayan Davis Port 2014-12-12
Indrachit Shirazi Orbital Jan 16, 2016
Jera Moore Dock 2015-02-15
Kamitra Hammel Terminal 2015-01-02
Kats Truman Hub 2015-08-20
Ki Laufey Fiennes Orbital 2015-07-20
Kising Lamber Orbital 2015-05-01
Kurmodiae Virchow Dock Jul 23, 2015
LHS 142 Noriega Port 2015-01-03
LHS 142 Vo Dock 2015-01-05
LHS 6309 Bester Terminal 2015-01-15
LHS 6309 Wilson Terminal 2015-10-22
LP 339-7 Gell-Man Ring 2015-04-23
LP 940-115 May City 2016-04-30
LTT 15587 Gresley Port 2015-03-28
Macalites Usachov City 2015-06-11
Malarhones Kurtz Dock 2015-03-29
Maljenni Bowersox Enterprise 2014-12-31
Mbegua Cummings Vision July 14, 2015
Nanomam Gresley Dock 2014-12-30
Orang Bessel Gateway 2018-02-07
Parenni Alvares City 2015-06-12
Qa'Wakana Carpini Terminal 2015-03-16
Quivira Godel Dock 2015-05-07
Secoya Joy Port 2015-10-16
Sol Daedalus 2015-04-09
Sol Galileo 2015-04-19
Sosolingati Murray Refinery 2015-06-11
Sothis New Hold Station 2016-01-17
Sugana Nowak Dock 2016-05-24 15% discount
Tarbeh Gehrels Gateway 2015-09-24
Uszaa Guest Installation 2014-12-31
Una Hoard Orbital 2015-02-19
Vukuna Bagain Ring 2015-03-28
Witchhaul Hornby Terminal 2017-04-02 15% discount
Wuthielo Ku Tarter Dock 2015-04-19
Zaonce Ridley Scott 2015-05-10
Zelano Shavyrin Terminal 2015-05-30
Kremainn Wohler Terminal 2015-08-15
Hip 106213 Forward Hub 2016-04-23
Shinrarta Dezhra Jameson Memorial January 26, 2018 10% Discount, Founders Permit Needed
Al Saud Gateway Merak 16 Sept. 2018

OutfittingEdit

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter (as of v2.2).

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Empty -- -- 1
Empty -- -- 1
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloy C 1 1
Reactor Bay Power Plant E 4 5
Thrusters Mounting Thrusters E 5 5
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 4 4
Power Coupling Power Distributor E 3 4
Sensor Suite Sensors E 3 3
Fuel Storage Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x32] E 5 6
Cargo Rack [x32] E 5 6
Cargo Rack [x32] E 5 6
Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Shield Generator E 4 5
Empty -- -- 3
BDS E 1 3
2
  • (L) = Loaned
  • [x#] = Capacity
  • BDS = Basic Discovery Scanner

Location of utility mounts Edit

  • The 1st is in the left cutout on top of the ship.
  • The 2nd is in the right cutout on top of the ship.
  • The 3rd is on the bottom of the ship where the right wing connects to the body.
  • The 4th is on the bottom of the ship where the left wing connects to the body.

Trivia Edit

  • The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. Additionally, the Type-7 has the highest base yaw speed of any jump capable ship.
  • The Type-7 is tied with the Diamondback Scout for the lowest amount of Livery options available (excluding the Cobra MkIV), with only three paint packs each and no ship kits.
  • The Type-7 is the only large ship incapable of Multicrew.

VideosEdit

GalleryEdit