(2.2.01) Tags: Visual edit apiedit |
(2.2 extra) Tags: Visual edit apiedit |
||
Line 23: | Line 23: | ||
== History == |
== History == |
||
− | === v2.2 "The Guardians" & v1.7 - 25th |
+ | === v2.2 "The Guardians" & v1.7 - 25th Oct 2016 === |
* '''Passengers & Tourism''' |
* '''Passengers & Tourism''' |
||
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions |
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions |
||
− | * Passenger cabin modules: luxury, first class, business |
+ | * Passenger cabin modules: luxury, first class, business and economy |
* Scannable tourist beacons providing lore |
* Scannable tourist beacons providing lore |
||
− | * New Player Power: Yuri Grom |
+ | * '''New Player Power: Yuri Grom''' |
− | * New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, mining |
+ | * '''New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining''' |
+ | * New station interiors & hangars: agricultural, high tech, industrial, and services |
||
− | * ...tbc... |
||
+ | * Station contact for handling universal fines, bonds, and bounties |
||
+ | * New & improved faces for all station contacts |
||
+ | * New Galaxy Map filters: security, route-plotting, visited star systems |
||
+ | * Space installations built from CQC assets, and docked Capital ships |
||
+ | * Faction status summary added to Galnet news feed, and security level displayed when jumping to destination |
||
+ | * Mission cargo can be sold on black market |
||
+ | * '''Weapon & module storage, transfer and remote selling''' |
||
+ | * '''Ship transfer and remote selling''' |
||
+ | * '''Weapons and ships rebalancing''' |
||
+ | * '''Player Journal API for external apps and mods''' |
||
+ | * New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace |
||
+ | * Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements |
||
* '''(Horizons) Ship Launched Fighters & NPC Crew''' |
* '''(Horizons) Ship Launched Fighters & NPC Crew''' |
||
− | * (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, Taipan |
+ | * (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan |
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire |
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire |
||
− | * (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, "mysterious things" |
+ | * (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things" |
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities |
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities |
||
+ | * (Horizons) Planet surface terrain improvements |
||
+ | * '''(Horizons) New voiced training scenarios: SRV & SLF''' |
||
+ | * '''(Horizons) Engineer modifications rebalancing''' |
||
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7] |
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7] |
||
Line 44: | Line 59: | ||
=== v2.1 "The Engineers" & v1.6 - 26th May 2016 === |
=== v2.1 "The Engineers" & v1.6 - 26th May 2016 === |
||
− | * Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards |
+ | * '''Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards''' |
* Mission limit reduced to 20, and military rank progress rebalancing to be easier |
* Mission limit reduced to 20, and military rank progress rebalancing to be easier |
||
Line 57: | Line 72: | ||
* Add distances to wakes targeted by the player |
* Add distances to wakes targeted by the player |
||
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled |
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled |
||
− | * Large AI improvement, making combat more dangerous especially at higher NPC ranks |
+ | * '''Large AI improvement, making combat more dangerous especially at higher NPC ranks''' |
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added |
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added |
||
* Silent Running blocking AI scans improvements |
* Silent Running blocking AI scans improvements |
||
* Credit reward for routing a cap ship in war zones increased to 150000 |
* Credit reward for routing a cap ship in war zones increased to 150000 |
||
− | * (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings |
+ | * '''(Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings''' |
− | * (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects |
+ | * '''(Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects''' |
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added |
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added |
||
Line 84: | Line 99: | ||
* (Horizons) Materials and data storage increased |
* (Horizons) Materials and data storage increased |
||
* (Horizons) Engineers' unlock requirements rebalancing |
* (Horizons) Engineers' unlock requirements rebalancing |
||
− | * (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects |
+ | * '''(Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects''' |
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server] |
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server] |
||
Line 94: | Line 109: | ||
* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements |
* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements |
||
* (CQC) Matchmaking improvements |
* (CQC) Matchmaking improvements |
||
− | * (Horizons) Materials droprates and blueprint requirements rebalancing |
+ | * '''(Horizons) Materials droprates and blueprint requirements rebalancing''' |
* (Horizons) Surface scan for materials added |
* (Horizons) Surface scan for materials added |
||
* (Horizons) Thermal weapons rebalancing |
* (Horizons) Thermal weapons rebalancing |
||
Line 104: | Line 119: | ||
* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]] |
* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]] |
||
* New CQC-only ship: [[Imperial Fighter]] |
* New CQC-only ship: [[Imperial Fighter]] |
||
− | * New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort |
+ | * '''New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort''' |
* Missions and scenarios can now be received in space |
* Missions and scenarios can now be received in space |
||
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased |
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased |
||
Line 117: | Line 132: | ||
* (Horizons) Planetary Approach Suite module slot added |
* (Horizons) Planetary Approach Suite module slot added |
||
* (Horizons) Ability to dismiss and recall your ship added |
* (Horizons) Ability to dismiss and recall your ship added |
||
− | * (Horizons) Deployable SRV when landed and at planetary ports |
+ | * '''(Horizons) Deployable SRV when landed and at planetary ports''' |
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner |
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner |
||
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2 |
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2 |
||
− | * (Horizons) Surface ports and settlements added, with defences and trespass zones |
+ | * '''(Horizons) Surface ports and settlements added, with defences and trespass zones''' |
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure |
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure |
||
* (Horizons) Planetary Missions and Permits added |
* (Horizons) Planetary Missions and Permits added |
Revision as of 22:59, 27 October 2016
Placeholder article
This article's content contains of placeholder elements to help with structure for future editors. |
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.
The current version is PC: Odyssey Update 11
Consoles: Odyssey Compatibility Update (3.8.405)
, released on 27th October 2016. Since launch, there have been 6040 documented improvements to the live game.
This page is a quick reference for the purpose of informing returning-CMDRs, after time away from the cockpit, of what has been added to Elite Dangerous and when. Provided are highlights of each release version - approximately 95% of the changelog information is omitted - therefore they are ordered as follows:
- Expansions bring key improvements - so are ordered chronologically, most recent first.
- Patches mostly fix bugs and correct balance issues that appeared - so are ordered by release-date, under their parent expansion.
Each release is briefly described on this page as follows:
- Version identifier, title of headline feature, and date publicly available
- Summary of the content, features and key gameplay improvements added
- Links to the complete changelogs (only ~5% is included here)
Version formatting
Each release version's numeric identifier (n.n.nn) is broken down as follows:
- First digit refers to the Season
- Second digit refers to the major release or expansion
- Third (pair of) digit(s) refers to the minor release or patch
- Example: a version identifier of v1.2.08 = 8th patch, of the 2nd expansion, during Season 1
History
v2.2 "The Guardians" & v1.7 - 25th Oct 2016
- Passengers & Tourism
- Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions
- Passenger cabin modules: luxury, first class, business and economy
- Scannable tourist beacons providing lore
- New Player Power: Yuri Grom
- New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining
- New station interiors & hangars: agricultural, high tech, industrial, and services
- Station contact for handling universal fines, bonds, and bounties
- New & improved faces for all station contacts
- New Galaxy Map filters: security, route-plotting, visited star systems
- Space installations built from CQC assets, and docked Capital ships
- Faction status summary added to Galnet news feed, and security level displayed when jumping to destination
- Mission cargo can be sold on black market
- Weapon & module storage, transfer and remote selling
- Ship transfer and remote selling
- Weapons and ships rebalancing
- Player Journal API for external apps and mods
- New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace
- Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements
- (Horizons) Ship Launched Fighters & NPC Crew
- (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan
- (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire
- (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things"
- (Horizons) New Engineers and Blueprints: scanners, defences, utilities
- (Horizons) Planet surface terrain improvements
- (Horizons) New voiced training scenarios: SRV & SLF
- (Horizons) Engineer modifications rebalancing
- Changelog, 1180 notes: v2.2/v1.7
v2.2.01 & v1.7.01 - 27th Oct
- Reduced ship & module transfer costs by 50%
- Gameplay, Powerplay, and stability improvements
- Changelog, 27 notes: v2.2.01/v1.7.01
v2.1 "The Engineers" & v1.6 - 26th May 2016
- Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards
- Mission limit reduced to 20, and military rank progress rebalancing to be easier
- Huge lasers and muticannons added, and weapon, missile and mine damage rebalancing
- Fe De Lance heat efficiency rebalancing to offset the increased power plant change
- Customisable Bookmarks, Community goal markers, and Minor Faction state filters added to galaxy map
- Background Simulation rebalancing, and improvements to mission and information feedback
- Ability to scan a Nav beacon to get that system's exploration data added
- Default number of items per page in Exploration selling increased from 20 to 50
- Community Goal rewards now automatically redeem after 2 weeks
- Clock added to cockpit's info panel
- Add distances to wakes targeted by the player
- Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled
- Large AI improvement, making combat more dangerous especially at higher NPC ranks
- Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added
- Silent Running blocking AI scans improvements
- Credit reward for routing a cap ship in war zones increased to 150000
- (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings
- (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects
- (Horizons) Point defence systems for settlements and bases, and skimmer disablers added
- (Horizons) Collisions with skimmers are now also extremely disruptive to ships, hitting one will cause a temporarily loss of drives and shields
- Changelog, 1337 notes: v2.1/v1.6
v2.1.02 & v1.6.02 - 3rd Jun
- NPC overpowered-hybrid weapons removed
- Gameplay, Powerplay, and stability improvements
- Changelog, 25 notes: v2.1.02/v1.6.02
v2.1.03 & v1.6.03 - 22nd Jun
- Huge burst lasers added
- NPC AI, loadout, spawning and interdiction rebalancing
- Audio, gameplay, graphics and stability improvements
- (Server) Rare goods available rebalancing
- (Xbox) Localised languages added: French, German, Spanish and Russian
- (CQC) Gameplay improvements
- (Horizons) Articles about sourcing materials available in Engineers bases' news feeds
- (Horizons) Materials and data storage increased
- (Horizons) Engineers' unlock requirements rebalancing
- (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects
- Changelog, 157 notes: v2.1.03/v1.6.03 & Server
v2.1.04 & v1.6.04 - 1st Jul
- Gameplay and stability improvements
- Changelog, 7 notes: v2.1.04/v1.6.04
v2.1.05 & v1.6.05 - 28th Jul
- Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements
- (CQC) Matchmaking improvements
- (Horizons) Materials droprates and blueprint requirements rebalancing
- (Horizons) Surface scan for materials added
- (Horizons) Thermal weapons rebalancing
- Changelog, 82 notes: v2.1.05/v1.6.05
v2.0 "Planetary Landings" & v1.5 "Ships" - 15th Dec 2015
- New 64 bit client
- Vive VR headset support added
- New ships: Asp Scout, Viper MkIV, Federal Corvette, Imperial Cutter, and Keelback
- New CQC-only ship: Imperial Fighter
- New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort
- Missions and scenarios can now be received in space
- Fer-de-Lance's manoeuvrability, Power Plant capacity and heat dissipation all increased
- Shield Cell Banks, Hull Reinforcement Packages and Bulkheads rebalancing
- More Player Group sponsored Minor Faction descriptions added
- Master Chefs rare good added
- Local emergency rescue NPCs added
- Spanish community-created localisation added
- Background Simulation rebalancing
- (Horizons) Ships can land on planet surfaces!
- (Horizons) New flight modes: Orbital cruise, Sub-orbital, Glide path planetary approach, and FA-off support
- (Horizons) Planetary Approach Suite module slot added
- (Horizons) Ability to dismiss and recall your ship added
- (Horizons) Deployable SRV when landed and at planetary ports
- (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
- (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
- (Horizons) Surface ports and settlements added, with defences and trespass zones
- (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure
- (Horizons) Planetary Missions and Permits added
- (Horizons) Planetary schematic map added
- (Horizons) Planet Surface rendering overhaul
- (Horizons) Materials & Synthesis added: AFM module resupply, FSD Boost, Ship projectile resupply, SRV hull repair, SRV refuel, SRV ammo refill
- (PC/OSX) Bobbleheads added
- (PC/OSX) Updated French, German and Russian translations
- Changelog, 955 notes: v2.0/v1.5
v2.0.01 & v1.5.01 - 16th Dec
- Gameplay and stability improvements
- (Horizons) SRV control and targeting improvements
- Changelog, 13 notes: v2.0.01 and Server
v2.0.02 & v1.5.02 - 21st Dec
- CMDR statistics screen now shows time played
- Audio, gameplay, graphics, performance and stability improvements
- (Horizons) Gameplay improvements
- Changelog, 33 notes: v2.0.02
v2.0.03 & v1.5.03 - 6th Jan 2016
- (PC/OSX) Alternative Download option added to game launcher
- Stability improvements
- Changelog, 20 notes: v2.0.0.3
v2.0.04 & v1.5.04 - 26th Jan
- Gameplay, networking and stability improvements
- Changelog, 26 notes: v2.0.04
v2.0.05 & v1.5.05 - 1st Feb
- (Horizons) Planetside object spawning improvements
- (Server) Background Simulation improvements
- Changelog, 7 notes: v2.0.05
v2.0.06 & v1.5.06 - 16th Feb
- ED Arena (standalone CQC) now available
- i Sola Prospect in the Brestla star system now always stocks all ships and modules
- (Horizons) Gameplay improvements
- (CQC) Gameplay, matchmaking and stability improvements
- (OSX) Fix CMDRs not being able to save bindings
- (Server) Background Simulation, performance, Powerplay, and reliability improvements
- Changelog, 35 notes: v2.0.06 and Server
v2.0.07 & v1.5.07 - 24th Mar
- Oculus 1.3 SDK support
- VR Low & High graphics presets, new VR-only menu, and VR experience demo tutorial
- Crossplay support for First Discovered, Top-5 Bounties, and Community Goal #1 contributor
- (Horizons) VR comfort options for SRV
- Changelog, 19 notes: v2.0.07
v2.0.08 & v1.5.08 - 31st Mar
- Gameplay improvements
- Changelog, 3 notes: v2.0.08
v2.0.09 & v1.5.09 - 26th Apr
- Exploration data selling increased to 50 items per page
- Gameplay improvements
- Changelog, 5 notes: v2.0.09
v1.4 "CQC" - 6th Oct 2015
- Elite Dangerous released on Xbox One
- CQC Championship added
- New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
- New CQC-only ship: F63 Condor
- Hazardous Resource Extraction Sites added
- Compromised Nav Beacons added
- Legal salvage missions added
- Outfitting for CQC added
- Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
- Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
- (Server) Minor Factions sponsored by Player Groups added
- (Server) Various Background Simulation, matchmaking, networking, performance, and stability improvements
- Changelog, 396 notes: v1.4
v1.4.01 - 20th Oct
- New Mission Templates
- CQC Matchmaking improvements
- Improvements to interdictions
- (Xbox) Upload App now supported
- (Xbox) Updated User Guide
- (OSX) Support for Retina native resolutions added
- (OSX) Support for Fullscreen, Borderless & Windowed display modes added
- (Server) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
- (Server) More Minor Factions sponsored by Player Groups added
- (Server) Daily limits to minor faction influence changes added
- (Server) Background Simulation, performance and stability improvements
- Changelogs, 24 notes: v1.4.01 and Server #1 & #2
v1.3 "Powerplay" - 5th Jun 2015
- Powerplay added
- Power map views on galaxy map, power information and action screens added
- Power specific ship modules, ambient traffic, defector hunters, goods and actions added
- New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
- Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
- Mission system overhaul
- Inbox integration for branching missions
- Missions scaling up based on rank, and reputation with mission giver
- Mission targets can be generated in supercruise rather than USSs
- Spawned AI difficulty determined by mission (if spawned by mission)
- Low and high intensity resource extraction site scenarios added
- Military progression missions revamped
- Founders and Elite ranked missions added
- Minable commodities Painite and Osmium added
- More mission variants added, including slave, mining and alternate-assassination-target
- Updated bounty system:
- Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
- Major factions don't record crimes anymore, only minor factions
- Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
- Expiry only actually happens when you login, hyperspace or resurrect
- Friendly fire values relaxed
- Select navigation target in system map function added
- Loan ceiling scales based on player's highest Elite rank
- Added crimes for reckless flying (collisions) within Starport no fire zones:
- Shields only collisions above speed limit is a fine
- Hull damage only above speed limit is a larger fine
- Ship destruction within short window after collision above speed limit is a bounty
- Respects 'Report crimes against me' setting
- Allow any general purpose slot on any ship to contain a fuel tank module
- Networking improvements
- Translations for missions added: French, German, and Russian
- (Server) Background Simulation improvements
- Changelogs, 602 notes: v1.3 and Server
v1.3.01 - 9th Jun
- (Server) Various performance and reliability improvements
- Changelog, 27 notes: v1.3.01
v1.3.02 - 10th Jun
- Oculus Rift support updated to SDK 0.5
- (Server) Powerplay rebalancing
- Changelogs, 19 notes: v1.3.02 and Server
v1.3.03 - 12th Jun
- Powerplay rebalancing
- (Server) Exploration performance improvements
- (Server) Powerplay rebalancing
- Changelogs, 4 notes: v1.3.03 and Server
v1.3.04 - 16th Jun
- Stellar Forge optimisations
- Changelog, 28 notes: v1.3.04
v1.3.05 - 18th Jun
- Mission improvements
- Localisation text corrections
- Ship repair costs overhaul
- (Server) Stability improvements
- Changelogs, 29 notes: v1.3.05 and Server
v1.3.06 - 25th Jun
- Galnet news reliability improvements
- Powerplay rebalancing
- (OSX) Controller compatibility improvements
- Changelogs, 34 notes: v1.3.06 and Server
v1.3.07 - 2nd Jul
- Radius of the sphere of systems used to generate missions increased to 15ly
- Cargo dumping limit increased to 100, when away from stations and outposts
- (Server) Galnet news reports Powerplay predictions
- (Server) Exploration optimisations
- (Server) Powerplay improvements
- Changelogs, 19 notes: v1.3.07 and Server #1, #2 & #3
v1.3.08 - 5th Aug
- Matchmaking improvements
- Appconfig option RouterPort added
- Changelog, 13 notes: v1.3.08
v1.2 "Wings" - 10th Mar 2015
- Wings functionality added
- New ships: Fer-de-Lance and Vulture
- Comms interface overhaul
- NPC Groups added
- Ability to reboot destroyed sub systems (modules) added
- Flyable debug camera with limited range added
- Changelog, 336 notes: v1.2
v1.2.01 - 11th Mar
- Matchmaking improvements
- Hotfix identified as v1.2.02 fixed critical crash bug
- Changelog, 16 notes: v1.2.01
v1.2.03 - 12th Mar
- Earnings from bounties, combat bonds, and exploration data all increased
- Changelog, 21 notes: v1.2.03
v1.2.04 - 13th Mar
- Head-tracking improvements
- (Server) Background Simulation improvements
- Changelog, 6 notes: v1.2.04
v1.2.05 - 18th Mar
- Smaller ships are now better at smuggling
- Changelog, 23 notes: v1.2.05
v1.2.06 - 25th Mar
- (Server) Background Simulation improvements
- Changelog, 21 notes: v1.2.06
v1.2.07 - 10th Apr
- Prevent docking after the police 'notice' that a player is wanted
- (Server) Performance and reliability improvements
- (Server) Cap all bounties to 1 million credits per Minor Faction
- Changelogs, 19 notes: v1.2.07 and Server
v1.1 "Community Goals" - 10th Feb 2015
- Community Goals added
- Route planning extended to 1,000ly
- Russian language translations added
- 'Discovered by' tag to system map added
- New graphics shaders for planets, and city lights added
- Explored system details added to cartographics shop
- Top benefactors support added to system map
- Hotfix identified as v1.1.01 fixed critical crash bug
- Changelog, 306 notes: v1.1
v1.1.02 - 11th Feb
- Backers and Elite-rank discounts added
- Collision damage tweaked
- Changelog, 9 notes: v1.1.02
v1.1.03 - 12th Feb
- Gameplay improvements
- Changelog, 18 notes: v1.1.03
v1.1.04 - 13th Feb
- Bounty vouchers can be redeemed at any local starport
- Changelog, 8 notes: v1.1.04
v1.1.05 - 19th Feb
- Friendly fire relaxed
- Changelog, 15 notes: v1.1.05
v1.1.06 - 5th Mar
- Gameplay improvements
- Changelog, 6 notes: v1.1.06
v1.0 "Welcome to the Galaxy, CMDR" - 16th Dec 2014
- Initial public version of the game :)
v1.01 - 17th Dec
- Gameplay improvements
- Changelog, 11 notes: v1.01
v1.02 - 18th Dec
- Rare commodities supply limit added
- Changelog, 13 notes: v1.02
v1.03 - 19th Dec
- More UI and Control options added
- Background Simulation improvements
- Changelogs, 8 notes: v1.03 and Server #1 & #2
v1.04 - 8th Jan 2015
- Background Simulation improvements
- Changelog, 18 notes: v1.04
v1.05 - 15th Jan
v1.06 - 22nd Jan
- Matchmaking improvements
- Changelog, 16 notes: v1.06