Elite Dangerous Wiki
(2.2.01)
Tags: Visual edit apiedit
(2.2 extra)
Tags: Visual edit apiedit
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== History ==
 
== History ==
   
=== v2.2 "The Guardians" & v1.7 - 25th October 2016 ===
+
=== v2.2 "The Guardians" & v1.7 - 25th Oct 2016 ===
 
* '''Passengers & Tourism'''
 
* '''Passengers & Tourism'''
 
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions
 
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions
* Passenger cabin modules: luxury, first class, business, economy
+
* Passenger cabin modules: luxury, first class, business and economy
 
* Scannable tourist beacons providing lore
 
* Scannable tourist beacons providing lore
* New Player Power: Yuri Grom
+
* '''New Player Power: Yuri Grom'''
* New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, mining, SRV & SLF
+
* '''New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining'''
  +
* New station interiors & hangars: agricultural, high tech, industrial, and services
* ...tbc...
 
  +
* Station contact for handling universal fines, bonds, and bounties
  +
* New & improved faces for all station contacts
  +
* New Galaxy Map filters: security, route-plotting, visited star systems
  +
* Space installations built from CQC assets, and docked Capital ships
  +
* Faction status summary added to Galnet news feed, and security level displayed when jumping to destination
  +
* Mission cargo can be sold on black market
  +
* '''Weapon & module storage, transfer and remote selling'''
  +
* '''Ship transfer and remote selling'''
  +
* '''Weapons and ships rebalancing'''
  +
* '''Player Journal API for external apps and mods'''
  +
* New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace
  +
* Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements
 
* '''(Horizons) Ship Launched Fighters & NPC Crew'''
 
* '''(Horizons) Ship Launched Fighters & NPC Crew'''
* (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, Taipan
+
* (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan
 
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire
 
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire
* (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, "mysterious things"
+
* (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things"
 
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities
 
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities
  +
* (Horizons) Planet surface terrain improvements
  +
* '''(Horizons) New voiced training scenarios: SRV & SLF'''
  +
* '''(Horizons) Engineer modifications rebalancing'''
 
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7]
 
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7]
   
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=== v2.1 "The Engineers" & v1.6 - 26th May 2016 ===
 
=== v2.1 "The Engineers" & v1.6 - 26th May 2016 ===
* Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards
+
* '''Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards'''
 
* Mission limit reduced to 20, and military rank progress rebalancing to be easier
 
* Mission limit reduced to 20, and military rank progress rebalancing to be easier
   
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* Add distances to wakes targeted by the player
 
* Add distances to wakes targeted by the player
 
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled
 
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled
* Large AI improvement, making combat more dangerous especially at higher NPC ranks
+
* '''Large AI improvement, making combat more dangerous especially at higher NPC ranks'''
 
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added
 
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added
 
* Silent Running blocking AI scans improvements
 
* Silent Running blocking AI scans improvements
 
* Credit reward for routing a cap ship in war zones increased to 150000
 
* Credit reward for routing a cap ship in war zones increased to 150000
   
* (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings
+
* '''(Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings'''
* (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects
+
* '''(Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects'''
   
 
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added
 
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added
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* (Horizons) Materials and data storage increased
 
* (Horizons) Materials and data storage increased
 
* (Horizons) Engineers' unlock requirements rebalancing
 
* (Horizons) Engineers' unlock requirements rebalancing
* (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects
+
* '''(Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects'''
 
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server]
 
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server]
   
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* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements
 
* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements
 
* (CQC) Matchmaking improvements
 
* (CQC) Matchmaking improvements
* (Horizons) Materials droprates and blueprint requirements rebalancing
+
* '''(Horizons) Materials droprates and blueprint requirements rebalancing'''
 
* (Horizons) Surface scan for materials added
 
* (Horizons) Surface scan for materials added
 
* (Horizons) Thermal weapons rebalancing
 
* (Horizons) Thermal weapons rebalancing
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* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]]
 
* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]]
 
* New CQC-only ship: [[Imperial Fighter]]
 
* New CQC-only ship: [[Imperial Fighter]]
* New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort
+
* '''New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort'''
 
* Missions and scenarios can now be received in space
 
* Missions and scenarios can now be received in space
 
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased
 
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased
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* (Horizons) Planetary Approach Suite module slot added
 
* (Horizons) Planetary Approach Suite module slot added
 
* (Horizons) Ability to dismiss and recall your ship added
 
* (Horizons) Ability to dismiss and recall your ship added
* (Horizons) Deployable SRV when landed and at planetary ports
+
* '''(Horizons) Deployable SRV when landed and at planetary ports'''
 
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
 
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
 
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
 
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
* (Horizons) Surface ports and settlements added, with defences and trespass zones
+
* '''(Horizons) Surface ports and settlements added, with defences and trespass zones'''
 
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure
 
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure
 
* (Horizons) Planetary Missions and Permits added
 
* (Horizons) Planetary Missions and Permits added

Revision as of 22:59, 27 October 2016


Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.

The current version is PC: Odyssey Update 11
Consoles: Odyssey Compatibility Update (3.8.405) , released on 27th October 2016. Since launch, there have been 6040 documented improvements to the live game.

This page is a quick reference for the purpose of informing returning-CMDRs, after time away from the cockpit, of what has been added to Elite Dangerous and when. Provided are highlights of each release version - approximately 95% of the changelog information is omitted - therefore they are ordered as follows:

  • Expansions bring key improvements - so are ordered chronologically, most recent first.
  • Patches mostly fix bugs and correct balance issues that appeared - so are ordered by release-date, under their parent expansion.

Each release is briefly described on this page as follows:

  • Version identifier, title of headline feature, and date publicly available
  • Summary of the content, features and key gameplay improvements added
  • Links to the complete changelogs (only ~5% is included here)

Version formatting

Each release version's numeric identifier (n.n.nn) is broken down as follows:

  • First digit refers to the Season
  • Second digit refers to the major release or expansion
  • Third (pair of) digit(s) refers to the minor release or patch
  • Example: a version identifier of v1.2.08 = 8th patch, of the 2nd expansion, during Season 1

History

v2.2 "The Guardians" & v1.7 - 25th Oct 2016

  • Passengers & Tourism
  • Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions
  • Passenger cabin modules: luxury, first class, business and economy
  • Scannable tourist beacons providing lore
  • New Player Power: Yuri Grom
  • New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining
  • New station interiors & hangars: agricultural, high tech, industrial, and services
  • Station contact for handling universal fines, bonds, and bounties
  • New & improved faces for all station contacts
  • New Galaxy Map filters: security, route-plotting, visited star systems
  • Space installations built from CQC assets, and docked Capital ships
  • Faction status summary added to Galnet news feed, and security level displayed when jumping to destination
  • Mission cargo can be sold on black market
  • Weapon & module storage, transfer and remote selling
  • Ship transfer and remote selling
  • Weapons and ships rebalancing
  • Player Journal API for external apps and mods
  • New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace
  • Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements
  • (Horizons) Ship Launched Fighters & NPC Crew
  • (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan
  • (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire
  • (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things"
  • (Horizons) New Engineers and Blueprints: scanners, defences, utilities
  • (Horizons) Planet surface terrain improvements
  • (Horizons) New voiced training scenarios: SRV & SLF
  • (Horizons) Engineer modifications rebalancing
  • Changelog, 1180 notes: v2.2/v1.7

v2.2.01 & v1.7.01 - 27th Oct

  • Reduced ship & module transfer costs by 50%
  • Gameplay, Powerplay, and stability improvements
  • Changelog, 27 notes: v2.2.01/v1.7.01

v2.1 "The Engineers" & v1.6 - 26th May 2016

  • Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards
  • Mission limit reduced to 20, and military rank progress rebalancing to be easier
  • Huge lasers and muticannons added, and weapon, missile and mine damage rebalancing
  • Fe De Lance heat efficiency rebalancing to offset the increased power plant change
  • Customisable Bookmarks, Community goal markers, and Minor Faction state filters added to galaxy map
  • Background Simulation rebalancing, and improvements to mission and information feedback
  • Ability to scan a Nav beacon to get that system's exploration data added
  • Default number of items per page in Exploration selling increased from 20 to 50
  • Community Goal rewards now automatically redeem after 2 weeks
  • Clock added to cockpit's info panel
  • Add distances to wakes targeted by the player
  • Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled
  • Large AI improvement, making combat more dangerous especially at higher NPC ranks
  • Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added
  • Silent Running blocking AI scans improvements
  • Credit reward for routing a cap ship in war zones increased to 150000
  • (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings
  • (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects
  • (Horizons) Point defence systems for settlements and bases, and skimmer disablers added
  • (Horizons) Collisions with skimmers are now also extremely disruptive to ships, hitting one will cause a temporarily loss of drives and shields
  • Changelog, 1337 notes: v2.1/v1.6

v2.1.02 & v1.6.02 - 3rd Jun

  • NPC overpowered-hybrid weapons removed
  • Gameplay, Powerplay, and stability improvements
  • Changelog, 25 notes: v2.1.02/v1.6.02

v2.1.03 & v1.6.03 - 22nd Jun

  • Huge burst lasers added
  • NPC AI, loadout, spawning and interdiction rebalancing
  • Audio, gameplay, graphics and stability improvements
  • (Server) Rare goods available rebalancing
  • (Xbox) Localised languages added: French, German, Spanish and Russian
  • (CQC) Gameplay improvements
  • (Horizons) Articles about sourcing materials available in Engineers bases' news feeds
  • (Horizons) Materials and data storage increased
  • (Horizons) Engineers' unlock requirements rebalancing
  • (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects
  • Changelog, 157 notes: v2.1.03/v1.6.03 & Server

v2.1.04 & v1.6.04 - 1st Jul

v2.1.05 & v1.6.05 - 28th Jul

  • Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements
  • (CQC) Matchmaking improvements
  • (Horizons) Materials droprates and blueprint requirements rebalancing
  • (Horizons) Surface scan for materials added
  • (Horizons) Thermal weapons rebalancing
  • Changelog, 82 notes: v2.1.05/v1.6.05

v2.0 "Planetary Landings" & v1.5 "Ships" - 15th Dec 2015

  • New 64 bit client
  • Vive VR headset support added
  • New ships: Asp Scout, Viper MkIV, Federal Corvette, Imperial Cutter, and Keelback
  • New CQC-only ship: Imperial Fighter
  • New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort
  • Missions and scenarios can now be received in space
  • Fer-de-Lance's manoeuvrability, Power Plant capacity and heat dissipation all increased
  • Shield Cell Banks, Hull Reinforcement Packages and Bulkheads rebalancing
  • More Player Group sponsored Minor Faction descriptions added
  • Master Chefs rare good added
  • Local emergency rescue NPCs added
  • Spanish community-created localisation added
  • Background Simulation rebalancing
  • (Horizons) Ships can land on planet surfaces!
  • (Horizons) New flight modes: Orbital cruise, Sub-orbital, Glide path planetary approach, and FA-off support
  • (Horizons) Planetary Approach Suite module slot added
  • (Horizons) Ability to dismiss and recall your ship added
  • (Horizons) Deployable SRV when landed and at planetary ports
  • (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
  • (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
  • (Horizons) Surface ports and settlements added, with defences and trespass zones
  • (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure
  • (Horizons) Planetary Missions and Permits added
  • (Horizons) Planetary schematic map added
  • (Horizons) Planet Surface rendering overhaul
  • (Horizons) Materials & Synthesis added: AFM module resupply, FSD Boost, Ship projectile resupply, SRV hull repair, SRV refuel, SRV ammo refill
  • (PC/OSX) Bobbleheads added
  • (PC/OSX) Updated French, German and Russian translations
  • Changelog, 955 notes: v2.0/v1.5

v2.0.01 & v1.5.01 - 16th Dec

  • Gameplay and stability improvements
  • (Horizons) SRV control and targeting improvements
  • Changelog, 13 notes: v2.0.01 and Server

v2.0.02 & v1.5.02 - 21st Dec

  • CMDR statistics screen now shows time played
  • Audio, gameplay, graphics, performance and stability improvements
  • (Horizons) Gameplay improvements
  • Changelog, 33 notes: v2.0.02

v2.0.03 & v1.5.03 - 6th Jan 2016

  • (PC/OSX) Alternative Download option added to game launcher
  • Stability improvements
  • Changelog, 20 notes: v2.0.0.3

v2.0.04 & v1.5.04 - 26th Jan

  • Gameplay, networking and stability improvements
  • Changelog, 26 notes: v2.0.04

v2.0.05 & v1.5.05 - 1st Feb

  • (Horizons) Planetside object spawning improvements
  • (Server) Background Simulation improvements
  • Changelog, 7 notes: v2.0.05

v2.0.06 & v1.5.06 - 16th Feb

  • ED Arena (standalone CQC) now available
  • i Sola Prospect in the Brestla star system now always stocks all ships and modules
  • (Horizons) Gameplay improvements
  • (CQC) Gameplay, matchmaking and stability improvements
  • (OSX) Fix CMDRs not being able to save bindings
  • (Server) Background Simulation, performance, Powerplay, and reliability improvements
  • Changelog, 35 notes: v2.0.06 and Server

v2.0.07 & v1.5.07 - 24th Mar

  • Oculus 1.3 SDK support
  • VR Low & High graphics presets, new VR-only menu, and VR experience demo tutorial
  • Crossplay support for First Discovered, Top-5 Bounties, and Community Goal #1 contributor
  • (Horizons) VR comfort options for SRV
  • Changelog, 19 notes: v2.0.07

v2.0.08 & v1.5.08 - 31st Mar

  • Gameplay improvements
  • Changelog, 3 notes: v2.0.08

v2.0.09 & v1.5.09 - 26th Apr

  • Exploration data selling increased to 50 items per page
  • Gameplay improvements
  • Changelog, 5 notes: v2.0.09

v1.4 "CQC" - 6th Oct 2015

  • Elite Dangerous released on Xbox One
  • CQC Championship added
  • New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
  • New CQC-only ship: F63 Condor
  • Hazardous Resource Extraction Sites added
  • Compromised Nav Beacons added
  • Legal salvage missions added
  • Outfitting for CQC added
  • Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
  • Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
  • (Server) Minor Factions sponsored by Player Groups added
  • (Server) Various Background Simulation, matchmaking, networking, performance, and stability improvements
  • Changelog, 396 notes: v1.4

v1.4.01 - 20th Oct

  • New Mission Templates
  • CQC Matchmaking improvements
  • Improvements to interdictions
  • (Xbox) Upload App now supported
  • (Xbox) Updated User Guide
  • (OSX) Support for Retina native resolutions added
  • (OSX) Support for Fullscreen, Borderless & Windowed display modes added
  • (Server) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
  • (Server) More Minor Factions sponsored by Player Groups added
  • (Server) Daily limits to minor faction influence changes added
  • (Server) Background Simulation, performance and stability improvements
  • Changelogs, 24 notes: v1.4.01 and Server #1 & #2

v1.3 "Powerplay" - 5th Jun 2015

  • Powerplay added
  • Power map views on galaxy map, power information and action screens added
  • Power specific ship modules, ambient traffic, defector hunters, goods and actions added
  • New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
  • Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
  • Mission system overhaul
  • Inbox integration for branching missions
  • Missions scaling up based on rank, and reputation with mission giver
  • Mission targets can be generated in supercruise rather than USSs
  • Spawned AI difficulty determined by mission (if spawned by mission)
  • Low and high intensity resource extraction site scenarios added
  • Military progression missions revamped
  • Founders and Elite ranked missions added
  • Minable commodities Painite and Osmium added
  • More mission variants added, including slave, mining and alternate-assassination-target
  • Updated bounty system:
    • Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
    • Major factions don't record crimes anymore, only minor factions
    • Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
    • Expiry only actually happens when you login, hyperspace or resurrect
    • Friendly fire values relaxed
  • Select navigation target in system map function added
  • Loan ceiling scales based on player's highest Elite rank
  • Added crimes for reckless flying (collisions) within Starport no fire zones:
    • Shields only collisions above speed limit is a fine
    • Hull damage only above speed limit is a larger fine
    • Ship destruction within short window after collision above speed limit is a bounty
    • Respects 'Report crimes against me' setting
  • Allow any general purpose slot on any ship to contain a fuel tank module
  • Networking improvements
  • Translations for missions added: French, German, and Russian
  • (Server) Background Simulation improvements
  • Changelogs, 602 notes: v1.3 and Server

v1.3.01 - 9th Jun

  • (Server) Various performance and reliability improvements
  • Changelog, 27 notes: v1.3.01

v1.3.02 - 10th Jun

v1.3.03 - 12th Jun

  • Powerplay rebalancing
  • (Server) Exploration performance improvements
  • (Server) Powerplay rebalancing
  • Changelogs, 4 notes: v1.3.03 and Server

v1.3.04 - 16th Jun

v1.3.05 - 18th Jun

  • Mission improvements
  • Localisation text corrections
  • Ship repair costs overhaul
  • (Server) Stability improvements
  • Changelogs, 29 notes: v1.3.05 and Server

v1.3.06 - 25th Jun

  • Galnet news reliability improvements
  • Powerplay rebalancing
  • (OSX) Controller compatibility improvements
  • Changelogs, 34 notes: v1.3.06 and Server

v1.3.07 - 2nd Jul

  • Radius of the sphere of systems used to generate missions increased to 15ly
  • Cargo dumping limit increased to 100, when away from stations and outposts
  • (Server) Galnet news reports Powerplay predictions
  • (Server) Exploration optimisations
  • (Server) Powerplay improvements
  • Changelogs, 19 notes: v1.3.07 and Server #1, #2 & #3

v1.3.08 - 5th Aug

  • Matchmaking improvements
  • Appconfig option RouterPort added
  • Changelog, 13 notes: v1.3.08

v1.2 "Wings" - 10th Mar 2015

  • Wings functionality added
  • New ships: Fer-de-Lance and Vulture
  • Comms interface overhaul
  • NPC Groups added
  • Ability to reboot destroyed sub systems (modules) added
  • Flyable debug camera with limited range added
  • Changelog, 336 notes: v1.2

v1.2.01 - 11th Mar

  • Matchmaking improvements
  • Hotfix identified as v1.2.02 fixed critical crash bug
  • Changelog, 16 notes: v1.2.01

v1.2.03 - 12th Mar

  • Earnings from bounties, combat bonds, and exploration data all increased
  • Changelog, 21 notes: v1.2.03

v1.2.04 - 13th Mar

  • Head-tracking improvements
  • (Server) Background Simulation improvements
  • Changelog, 6 notes: v1.2.04

v1.2.05 - 18th Mar

  • Smaller ships are now better at smuggling
  • Changelog, 23 notes: v1.2.05

v1.2.06 - 25th Mar

  • (Server) Background Simulation improvements
  • Changelog, 21 notes: v1.2.06

v1.2.07 - 10th Apr

  • Prevent docking after the police 'notice' that a player is wanted
  • (Server) Performance and reliability improvements
  • (Server) Cap all bounties to 1 million credits per Minor Faction
  • Changelogs, 19 notes: v1.2.07 and Server

v1.1 "Community Goals" - 10th Feb 2015

  • Community Goals added
  • Route planning extended to 1,000ly
  • Russian language translations added
  • 'Discovered by' tag to system map added
  • New graphics shaders for planets, and city lights added
  • Explored system details added to cartographics shop
  • Top benefactors support added to system map
  • Hotfix identified as v1.1.01 fixed critical crash bug
  • Changelog, 306 notes: v1.1

v1.1.02 - 11th Feb

  • Backers and Elite-rank discounts added
  • Collision damage tweaked
  • Changelog, 9 notes: v1.1.02

v1.1.03 - 12th Feb

  • Gameplay improvements
  • Changelog, 18 notes: v1.1.03

v1.1.04 - 13th Feb

  • Bounty vouchers can be redeemed at any local starport
  • Changelog, 8 notes: v1.1.04

v1.1.05 - 19th Feb

  • Friendly fire relaxed
  • Changelog, 15 notes: v1.1.05

v1.1.06 - 5th Mar

  • Gameplay improvements
  • Changelog, 6 notes: v1.1.06

v1.0 "Welcome to the Galaxy, CMDR" - 16th Dec 2014

  • Initial public version of the game :)

v1.01 - 17th Dec

  • Gameplay improvements
  • Changelog, 11 notes: v1.01

v1.02 - 18th Dec

  • Rare commodities supply limit added
  • Changelog, 13 notes: v1.02

v1.03 - 19th Dec

  • More UI and Control options added
  • Background Simulation improvements
  • Changelogs, 8 notes: v1.03 and Server #1 & #2

v1.04 - 8th Jan 2015

  • Background Simulation improvements
  • Changelog, 18 notes: v1.04

v1.05 - 15th Jan

  • Mission list improvements
  • Changelogs, 23 notes: v1.05 and Server

v1.06 - 22nd Jan

  • Matchmaking improvements
  • Changelog, 16 notes: v1.06

v1.07 - 28th Jan

  • (Server) Maintenance period now weekly
  • Changelogs, 10 notes: v1.07 and Server #1 & #2