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Viper MkIII

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Viper MkIII
Viper MK III - Profile
Default version
ManufacturerFaulcon DeLacy
Dimensions29.8L - 24.0W - 8.6H
TypeCombat
Cost142,931 CR
Insurance7,146 CR
Top Speed315 m/s
Boost Speed394 m/s
Manoeuvrability4
Shields137 MJ
Armour126
Hull Mass50 t
Cargo Capacity4 t
Fuel Capacity4 t
Unladen Jump Range7.67 ly
Landing Pad SizeSmall
Hardpoints2x Utility Mounts
2x Small Hardpoints
2x Medium Hardpoints
Internals1x Size 1 Compartment
1x Size 2 Compartment
2x Size 3 Compartments
1x Size 3 Military Compartment
Maximum/Upgraded versions
Jump Range21.28 ly
Top Boost441 m/s
Cargo Capacity22 t
Ship values
Mass lock factor7

The Viper MkIII is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well-equipped police and naval forces.

— In-Game Description

The Viper MkIII is a light fighter craft designed for agile ship-to-ship combat. Its minimal design combined with excellent modularity make it a popular choice for security units and bounty hunters. At a relatively low cost of just over 140,000 credits, it is also a great combat ship for entry-level Commanders.

The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage.

The Viper lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.

The Viper, like all modern ships, is powered by a nuclear fusion reactor. It is propelled by two primary fusion/plasma engines which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw manoeuvres.

Heat is dissipated through radiators at the rear of the ship. The Viper is also capable of using heat sink launchers to expel heat.

The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface, 2 medium hardpoints on the underside of the ship with one on each side of the cargo scoop. This provides a range of options for weapons loadouts.

The Viper MkIII has an available 16 piece cosmetic Ship Kit that can be purchased from the Frontier store which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.

Tactical Considerations Edit

The Viper MkIII made its first appearance in Standard Beta 1. It is a vessel used by Station security forces and law enforcement, and is currently one of the fastest ships available to purchase. It is primarily intended for combat; compared to the multi-role Cobra MkIII, it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.

Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons.

In addition to its official police/security role, the Viper's speed, range, and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for traders, and a survivable but inadequately profitable platform for pirates.

With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships.

Purchase LocationsEdit

System Station Date Seen Notes
44 B Ophiuchi Feustel Gateway 2015-06-12 10% discount
AC +26 37030 Culbertson Port 2015-12-27
Achenar (Permit) Baker Terminal 2015-04-25
Agarla Wilson Port 2015-07-07
Alioth Irkutsk 1.06
Amahu Kondratyev Orbital 1.06r
Asellus Primus Beagle 2 Landing 2017-01-22
Asgaa Wheeler Horizons 2015-04-20
Aulin Aulin Enterprise  ?
Biliri Fan City 2015-08-23
Calor Julian Hub Release 1.03
Cerktondhs Bluford Gateway 2015-01-01
Chamunda Gidzenko Ring 2015-01-09
Contii Sucharitkul Vision 2015-07-25
Chona Smoot Terminal 2015-08-17
Cubeo Medupe City 2015-08-17
Cupis Armstrong Station 2015-10-09
Derrim Nachtigal Hub 2017-07-29
Eravate Cleve Hub 2015-10-12
Faust 68 Slipher Hub 2015-06-04
GD 219 McKee Ring 2015-04-29
Gliese 563.1 Matteucci Ring 2015-07-23
Kats Truman Hub 2015-08-20
Keliuona Wenzel City 2015-08-19
Kumata Vishweswarayya Enterprise 2015-01-01
Leesti George Lucas 2015-04-03
Lembava Goldstein Port 2016-07-27 15% discount
LHS 1197 Chretien Terminal 2016-07-26
LHS 149 Anning Enterprise 2016-07-27
LHS 283 Khan Port 2015-09-28
LHS 3262 Louis de Lacaille Prospect 2015-07-07
LHS 3505 Olivas City Release 1.03
LP 102-320 Shepard Hub  ?
LP 445-22 Trevithick Horizons 2015-06-23
LP 908-11 So-Yeon City 2015-03-16
LTT 1598 Qushji Gateway Gamma 2.02
LTT 15574 Haxel Port 2016-01-20
Macabi Read Orbital 2014-12-30
MANJI Nicholson Ring 2015-10-30
Marduk Amar Station 2016-7-27
Nang Ta-Khian Hay Point  ?
Opila Temple Dock 2015-04-03
Ovid Bradfield Orbital  ?
Panoi Garan Hub 2014-12-30
Parnut Meyrink Dock 2016-7-27 15% Discount
Q1 Eridani Windt Terminal 2014-03-18
Rakapila Stone Enterprise  ?
Rho Cancri Dekker Base  ?
Sol Li Qing Jao May 12, 2016
Sorbago Hencke Orbital 2014-12-30
Styx Wingrove Platform  ?
Thosiao Foster Orbital 2015-05-11
Tote Whitelaw Enterprise Gamma 1.03
Turir Brooks Terminal 2014-12-29
Uszaa Guest Installation 2015-04-03
Uszaa Clauss Dock 2015-04-16
v1688 Aguilae Thomson Terminal 9/4/2015
Wolf 1301 Saunders's Dive 3/12/2015
XI Ursae Majoris Durrance Dock 27/4/2015
Yakabugai Serebrov Station 1/4/2015
Zhao Jin Wilson Ring Aug 18, 2015
wolf 562 hopkins port Dec 11, 2016 10% discount with zachary hudson

OutfittingEdit

Main article: Outfitting

All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIII.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Empty -- -- 1
Empty -- -- 1
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x4] C 2 2
Internal Compartments Cargo Rack [x4] E 2 3
Shield Generator E 3 3
Empty [m] -- -- 3
Empty -- -- 2
BDS E 1 1

GalleryEdit

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