Viper MkIV
Viper MK IV - Profile
ManufacturerFaulcon DeLacy
Years Produced3301-Present
Cost437,930 CR
Insurance21,896 CR
Default Specifications
Landing Pad SizeSmall
Dimensions29.9m x 24.7m x 8.7m
Pilot Seats1
Fighter HangarNo
Hull Mass190 t
Mass Lock Factor7
Armour Hardness35
Shields103 MJ
Top Speed271 m/s
Boost Speed342 m/s
Unladen Jump Range10.36 ly
Cargo Capacity18 t
Fuel Capacity16 t
Hardpoints2x Utility Mounts
2x Small Hardpoints
2x Medium Hardpoints
Internals1x Size 1 Compartment
2x Size 2 Compartments
1x Size 3 Compartment
2x Size 4 Compartments
1x Size 3 Military Compartment
Maximum Non-Engineered Specs
Top Speed314 m/s
Boost Speed395 m/s
Unladen Jump Range27.38 ly
Cargo Capacity50 t

Faulcon deLacy's Viper MkIV takes the MkIII model and beefs it up to a heavy fighter role. While it lacks the speed of the older ship, it enjoys much better protection from its shields and armour. With the capacity for a more capable powerplant and frame shift drive, the MkIV is also better suited for long-range patrols and rapid deployment. The powerplant upgrade potential supports greater customization for weapons and modules, making this a versatile fighter that would be and excellent addition to any navy or private-security concern.

— In-Game Description

The Viper MkIV, built by Faulcon DeLacy, is a heavy fighter craft designed for ship-to-ship combat superiority. Its improved internal capabilities, such as its ability to fit a class-4 power plant, make it more capable as a multirole fighter compared to the Viper MkIII, of which it is the successor.[1]


The Viper MkiV is a variant of the MKIII; sacrificing mobility for armour and multirole. Its appearance is almost identical the to MkIII and it can be extremely difficult to tell the two apart, especially with the former's ship kit.

By default, the MkIV has weaker shields than the MkIII due to its higher hull mass. However, the MkIV is capable of fitting a larger, class-4 shield generator, unlike the MkIII's class-3. This, combined with an improved hull, gives the MkIV superior protection. These improvements over the MkIII come with the drawbacks of slightly reduced manoeuvrability and speed. The MkIV also features a larger hull, which makes it a bigger target. Like the MkIII, it has poor heat dissipation. Prolonged usage of high-output modules easily pushes the ship's temperature over its cooling capacity. This makes it easy to take out with nimble ships like Eagle and Cobra and has the disadvantage in a direct firefight against a Viper MkIII.

The Viper MkIV's hardpoint options are identical to its predecessor. It has two small hardpoints located on either side of the cockpit and two medium hardpoints located beneath it. However, unlike the Viper MkIII (which has underside-mounted class-2 medium hardpoints on a horizontally flat plane), the class-2 medium hardpoints of the MkIV are on a slightly angled part of the hull. Overall the Viper MIV is a trade of mobility for defences and can more appealing to commanders used to bulkier ships. Whether it is better or worse comes down to player preference and skill, however, it does have a much higher pricetag. The higher cargo capacity also makes it a more viable pirate to carry loot, however, it is worse at interdicting ships.

The Viper MIV can be useful in multirole. With 50T of capactiy it is a surprisingly effective trader for a fighter class and an average jump range lets the ship take on an explorer role. The issue is that its price puts it above the Cobra MkIII which is a far better multirole ship and is also just as effective in combat. The Viper MkIV can be seen as a more combat focus alternative to the Cobra.

The Viper MkIV's underside-mounted class-2 medium hardpoints have a fairly narrow field of fire. Because they are placed further down the ship, gimballed and turreted weapons cannot aim very far above the center crosshair without the front of the ship obstructing their line of fire. The two class-1 small hardpoints, which are placed in front of the cockpit of the ship, do not suffer from this problem. The Viper MkIV has a delta-shaped hull which is significantly wider than the MkIII. The cockpit is situated just behind the bow, slightly raised. Compared to the MkIII, the MkIV's cockpit is less exposed. The MkIV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.

While the Viper MkIV has no Ship Kit, it seems to have several pieces of the Viper MKIII kit permanently attached.

Purchase LocationsEdit

System Station Date Seen Notes
Shenich Wafer Terminal 15/11/2016
Cebalrai Hornblower Dock 15/12/2015
Pareco Webb Station 18/03/2016
Chowei Swigert Port 16/12/2015
Kokojina Ali Ring 15/12/2015
Orcus Tombaugh Station 15/12/2015
Leesti George Lucas 15/12/2015
Cubeo Medupe City 16/12/2015
Kakas Kube-McDowell Enterprise 17/12/2015
TZ Arietis Snyder Enterprise 16/12/2015
Liburodo Landsteiner Mines 16/12/2015
Eta Serpentis Haipeng Port 17/12/2015
Lembava Goldstein Port 19/12/2015
HR 6828 Celsius Hub 19/12/2015
Noatiaca Haisheng Orbital 19/12/2015
Ugrivirii Jefferies Port 19/12/2015
1 I Centauri Ampere Dock 19/12/2015
Kelish Alphonsi Orbital 19/12/2015
WW Piscis Austrini Ivins Vision 21/12/2015
Baldr Keldysh Gateway 22/12/2015
Kremainn Wohler Terminal 26/12/2015
LFT 37 Onnes Gateway 02/06/2016
Wuru Schuster Hub 24/12/2015
Nu Syromyatnikov Horizons 30/12/2015
Sol Mars High May 12, 2016
Wolf 562 Hopkins Port 26/01/2016
Wolf 865 McCulley Ring 02/01/2016
Ross 775 Gamuw Gateway 09/01/2016
LHS 452 Behring Gateway 20/01/2016
GD 219 McKee Ring 16/01/2016
LTT 15278 Zholobov Enterprise 18/01/2016
Neto Ising Vision 02/03/2016
Togher Bondar Terminal 24/07/2016
Tamor Seven Holm 17/03/2017 15% discount
Lwen Oliver Enterprise 28/12/2016
HIP 9191 Sato Terminal 04/18/2017
Asellus Primus Beagle 2 Landing 20/04/2017
Chamunda Gidzenko Ring 6/28/2017
HIP 54083 Loewy Installation 25/06/2017
Shinrarta Dezhra Jameson Memorial January 26, 2018 10% Discount, Founders Permit Needed
Anu Lichtenberg Terminal 30/3/2018


Main article: Outfitting

All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIV.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser F 1 1
Pulse Laser F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 4 4
FSD Housing Frame Shift Drive E 4 4
Enviroment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Cargo Rack [x8] E 3 4
Cargo Rack [x8] E 3 4
Shield Generator E 3 3
Empty (M) -- -- 3
Cargo Rack [x2] E 1 2
Empty -- -- 2
Empty -- -- 1
Planetary Approach Suite (H) I 1 1

Trivia Edit

  • The Viper MkIV was added to Elite Dangerous in the 1.5 Update.
  • At the EGX event David Braben said it "trades a bit of manoeuvrability and speed for better internals, but it's got the same hardpoint layout as the standard Viper".[2]
  • In Newsletter #92 it was stated that every Kickstarter beta backer or above will find a Viper MkIV docked at a starport for free.[3]
  • Along with the Cobra and Viper MkIII, the MkIV is one of the most common ships piloted by security forces.



References Edit

  1. Dev Update (17/09/2015)
  2. Elite Dangerous EGX panel livestream
  3. Elite: Dangerous Newsletter #92